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using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Framework.ModLoading.Finders;
using StardewModdingAPI.Framework.ModLoading.Rewriters;
using StardewModdingAPI.Framework.RewriteFacades;
using StardewValley;
namespace StardewModdingAPI.Metadata
{
/// <summary>Provides CIL instruction handlers which rewrite mods for compatibility and throw exceptions for incompatible code.</summary>
internal class InstructionMetadata
{
/*********
** Fields
*********/
/// <summary>The assembly names to which to heuristically detect broken references.</summary>
/// <remarks>The current implementation only works correctly with assemblies that should always be present.</remarks>
private readonly string[] ValidateReferencesToAssemblies = { "StardewModdingAPI", "Stardew Valley", "StardewValley", "Netcode" };
/*********
** Public methods
*********/
/// <summary>Get rewriters which detect or fix incompatible CIL instructions in mod assemblies.</summary>
/// <param name="paranoidMode">Whether to detect paranoid mode issues.</param>
public IEnumerable<IInstructionHandler> GetHandlers(bool paranoidMode)
{
/****
** rewrite CIL to fix incompatible code
****/
// rewrite for crossplatform compatibility
yield return new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchMethods), onlyIfPlatformChanged: true);
// rewrite for Stardew Valley 1.3
yield return new StaticFieldToConstantRewriter<int>(typeof(Game1), "tileSize", Game1.tileSize);
// rewrite for SMAPI 3.6 (Harmony 1.x => 2.0 update)
yield return new Harmony1AssemblyRewriter();
yield return new MethodParentRewriter("HarmonyLib.Harmony", typeof(HarmonyInstanceMethods), onlyIfPlatformChanged: false, nounPhrase: Harmony1AssemblyRewriter.DefaultNounPhrase);
/****
** detect mod issues
****/
// detect broken code
yield return new ReferenceToMissingMemberFinder(this.ValidateReferencesToAssemblies);
yield return new ReferenceToMemberWithUnexpectedTypeFinder(this.ValidateReferencesToAssemblies);
/****
** detect code which may impact game stability
****/
yield return new TypeFinder("Harmony.HarmonyInstance", InstructionHandleResult.DetectedGamePatch);
yield return new TypeFinder("System.Runtime.CompilerServices.CallSite", InstructionHandleResult.DetectedDynamic);
yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerializer);
yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerializer);
yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerializer);
yield return new EventFinder(typeof(ISpecializedEvents).FullName, nameof(ISpecializedEvents.UnvalidatedUpdateTicked), InstructionHandleResult.DetectedUnvalidatedUpdateTick);
yield return new EventFinder(typeof(ISpecializedEvents).FullName, nameof(ISpecializedEvents.UnvalidatedUpdateTicking), InstructionHandleResult.DetectedUnvalidatedUpdateTick);
/****
** detect paranoid issues
****/
if (paranoidMode)
{
// filesystem access
yield return new TypeFinder(typeof(System.Console).FullName, InstructionHandleResult.DetectedConsoleAccess);
yield return new TypeFinder(typeof(System.IO.File).FullName, InstructionHandleResult.DetectedFilesystemAccess);
yield return new TypeFinder(typeof(System.IO.FileStream).FullName, InstructionHandleResult.DetectedFilesystemAccess);
yield return new TypeFinder(typeof(System.IO.FileInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess);
yield return new TypeFinder(typeof(System.IO.Directory).FullName, InstructionHandleResult.DetectedFilesystemAccess);
yield return new TypeFinder(typeof(System.IO.DirectoryInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess);
yield return new TypeFinder(typeof(System.IO.DriveInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess);
yield return new TypeFinder(typeof(System.IO.FileSystemWatcher).FullName, InstructionHandleResult.DetectedFilesystemAccess);
// shell access
yield return new TypeFinder(typeof(System.Diagnostics.Process).FullName, InstructionHandleResult.DetectedShellAccess);
}
}
}
}
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