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using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
using StardewModdingAPI.Enums;
using StardewModdingAPI.Internal.Patching;
using StardewValley.Menus;
namespace StardewModdingAPI.Patches
{
/// <summary>Harmony patches for <see cref="TitleMenu"/> which notify SMAPI when a new character was created.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
internal class TitleMenuPatcher : BasePatcher
{
/*********
** Fields
*********/
/// <summary>A callback to invoke when the load stage changes.</summary>
private static Action<LoadStage> OnStageChanged = null!; // initialized in constructor
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="onStageChanged">A callback to invoke when the load stage changes.</param>
public TitleMenuPatcher(Action<LoadStage> onStageChanged)
{
TitleMenuPatcher.OnStageChanged = onStageChanged;
}
/// <inheritdoc />
public override void Apply(Harmony harmony, IMonitor monitor)
{
harmony.Patch(
original: this.RequireMethod<TitleMenu>(nameof(TitleMenu.createdNewCharacter)),
prefix: this.GetHarmonyMethod(nameof(TitleMenuPatcher.Before_CreatedNewCharacter))
);
}
/*********
** Private methods
*********/
/// <summary>The method to call before <see cref="TitleMenu.createdNewCharacter"/>.</summary>
/// <returns>Returns whether to execute the original method.</returns>
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
private static bool Before_CreatedNewCharacter()
{
TitleMenuPatcher.OnStageChanged(LoadStage.CreatedBasicInfo);
return true;
}
}
}
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