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using System;
using System.Collections.Generic;
using System.Linq;
namespace StardewModdingAPI.Utilities
{
/// <summary>Manages a separate value for each player in split-screen mode. This can safely be used in non-split-screen mode too, it'll just have a single state in that case.</summary>
/// <typeparam name="T">The state class.</typeparam>
public class PerScreen<T>
{
/*********
** Fields
*********/
/// <summary>Create the initial value for a player.</summary>
private readonly Func<T> CreateNewState;
/// <summary>The tracked values for each player.</summary>
private readonly IDictionary<int, T> States = new Dictionary<int, T>();
/// <summary>The last <see cref="Context.LastRemovedScreenId"/> value for which this instance was updated.</summary>
private int LastRemovedScreenId;
/*********
** Accessors
*********/
/// <summary>The value for the current player.</summary>
/// <remarks>The value is initialized the first time it's requested for that player, unless it's set manually first.</remarks>
public T Value
{
get => this.GetValueForScreen(Context.ScreenId);
set => this.SetValueForScreen(Context.ScreenId, value);
}
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public PerScreen()
: this(null) { }
/// <summary>Construct an instance.</summary>
/// <param name="createNewState">Create the initial state for a player screen.</param>
public PerScreen(Func<T> createNewState)
{
this.CreateNewState = createNewState ?? (() => default);
}
/// <summary>Get the value for a given screen ID, creating it if needed.</summary>
/// <param name="screenId">The screen ID to check.</param>
internal T GetValueForScreen(int screenId)
{
this.RemoveDeadPlayers();
return this.States.TryGetValue(screenId, out T state)
? state
: this.States[screenId] = this.CreateNewState();
}
/// <summary>Set the value for a given screen ID, creating it if needed.</summary>
/// <param name="screenId">The screen ID whose value set.</param>
/// <param name="value">The value to set.</param>
internal void SetValueForScreen(int screenId, T value)
{
this.RemoveDeadPlayers();
this.States[screenId] = value;
}
/*********
** Private methods
*********/
/// <summary>Remove players who are no longer have a split-screen index.</summary>
/// <returns>Returns whether any players were removed.</returns>
private void RemoveDeadPlayers()
{
if (this.LastRemovedScreenId == Context.LastRemovedScreenId)
return;
this.LastRemovedScreenId = Context.LastRemovedScreenId;
foreach (int id in this.States.Keys.ToArray())
{
if (!Context.HasScreenId(id))
this.States.Remove(id);
}
}
}
}
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