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using System;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for an integer field that changed value.</summary>
public class EventArgsIntChanged : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The previous value.</summary>
public int PriorInt { get; }
/// <summary>The current value.</summary>
public int NewInt { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="priorInt">The previous value.</param>
/// <param name="newInt">The current value.</param>
public EventArgsIntChanged(int priorInt, int newInt)
{
this.PriorInt = priorInt;
this.NewInt = newInt;
}
}
}
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