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using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using StardewModdingAPI.Framework.Serialisation;
namespace StardewModdingAPI.Framework.Models
{
/// <summary>A manifest which describes a mod for SMAPI.</summary>
internal class Manifest : IManifest
{
/*********
** Accessors
*********/
/// <summary>The mod name.</summary>
public string Name { get; set; }
/// <summary>A brief description of the mod.</summary>
public string Description { get; set; }
/// <summary>The mod author's name.</summary>
public string Author { get; set; }
/// <summary>The mod version.</summary>
[JsonConverter(typeof(ManifestFieldConverter))]
public ISemanticVersion Version { get; set; }
/// <summary>The minimum SMAPI version required by this mod, if any.</summary>
public string MinimumApiVersion { get; set; }
/// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary>
public string EntryDll { get; set; }
/// <summary>The other mods that must be loaded before this mod.</summary>
[JsonConverter(typeof(ManifestFieldConverter))]
public IManifestDependency[] Dependencies { get; set; }
/// <summary>The unique mod ID.</summary>
public string UniqueID { get; set; }
/// <summary>Whether the mod uses per-save config files.</summary>
[Obsolete("Use " + nameof(Mod) + "." + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadConfig) + " instead")]
public bool PerSaveConfigs { get; set; }
/// <summary>Any manifest fields which didn't match a valid field.</summary>
[JsonExtensionData]
public IDictionary<string, object> ExtraFields { get; set; }
}
}
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