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<title>github/SkyHanni.git/src/main/java/at/hannibal2/skyhanni/features/rift/area, branch cum</title>
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<title>Update RiftBloodEffigies.kt (#448)</title>
<updated>2023-09-07T19:05:03+00:00</updated>
<author>
<name>Vahvl</name>
<email>74665243+Vahvl@users.noreply.github.com</email>
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<published>2023-09-07T19:05:03+00:00</published>
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<title>using kotlin duration in TitleUtils</title>
<updated>2023-08-29T20:32:25+00:00</updated>
<author>
<name>hannibal2</name>
<email>24389977+hannibal00212@users.noreply.github.com</email>
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<published>2023-08-29T20:32:25+00:00</published>
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<title>Added ender slayer beacon explode timer. Fixed ender slayer beacon don't disappear sometimes.</title>
<updated>2023-08-28T13:36:37+00:00</updated>
<author>
<name>hannibal2</name>
<email>24389977+hannibal00212@users.noreply.github.com</email>
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<published>2023-08-28T13:36:37+00:00</published>
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<title>Changing internalName to getInternalName_old, and getInternalName_new to internalName</title>
<updated>2023-08-09T11:50:53+00:00</updated>
<author>
<name>hannibal2</name>
<email>24389977+hannibal00212@users.noreply.github.com</email>
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<published>2023-08-09T11:50:53+00:00</published>
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<title>replace enum.getEntries() to enum.entries and using .addSelector&lt;Enum&gt;</title>
<updated>2023-08-07T21:37:18+00:00</updated>
<author>
<name>hannibal2</name>
<email>24389977+hannibal00212@users.noreply.github.com</email>
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<published>2023-08-07T21:37:18+00:00</published>
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<entry>
<title>moving rift classes around for no reason</title>
<updated>2023-08-04T18:54:54+00:00</updated>
<author>
<name>hannibal2</name>
<email>24389977+hannibal00212@users.noreply.github.com</email>
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<published>2023-08-04T18:54:54+00:00</published>
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<title>added toMutableList back to all entity utils methods, removed OrNull methods</title>
<updated>2023-08-03T20:29:50+00:00</updated>
<author>
<name>hannibal2</name>
<email>24389977+hannibal00212@users.noreply.github.com</email>
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<published>2023-08-03T20:29:50+00:00</published>
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<entry>
<title>Renamed inventory open events to reflect their actual implementation better</title>
<updated>2023-08-03T12:14:01+00:00</updated>
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<name>hannibal2</name>
<email>24389977+hannibal00212@users.noreply.github.com</email>
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<published>2023-08-03T12:14:01+00:00</published>
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<entry>
<title>ugly workaround: duplicating the methods drawFilledBoundingBox draw3DLine with a variant before nea made the parkour changes</title>
<updated>2023-07-26T10:32:51+00:00</updated>
<author>
<name>hannibal2</name>
<email>24389977+hannibal00212@users.noreply.github.com</email>
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<published>2023-07-26T10:32:51+00:00</published>
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<entry>
<title>0.19 Beta 13</title>
<updated>2023-07-25T14:18:12+00:00</updated>
<author>
<name>hannibal2</name>
<email>24389977+hannibal00212@users.noreply.github.com</email>
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<published>2023-07-25T14:18:12+00:00</published>
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