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authorWalker Selby <git@walkerselby.com>2023-11-26 07:42:00 +0000
committerGitHub <noreply@github.com>2023-11-26 08:42:00 +0100
commit67b05d2bc69cfed5b84c125d51af2bc31d85f1f9 (patch)
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parent6012c5051f1e656b93b088c089325a91663d92a7 (diff)
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Internal Change: Refactor JsonObjects to be in data package (#680)
Moved the json object files into another package. #680
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@@ -56,7 +56,7 @@ You can write in the description of the pr the wording for the changelog as well
- All new classes should be written in Kotlin, with a few exceptions:
- Config files in `at.hannibal2.skyhanni.config.features`
- Mixin classes in `at.hannibal2.skyhanni.mixins.transformers`
- - Java classes that represent JSON data objects in `at.hannibal2.skyhanni.utils.jsonobjects`
+ - Java classes that represent JSON data objects in `at.hannibal2.skyhanni.data.jsonobjects`
- Please use the existing event system, or expand on it. Do not use Forge events.
- (We inject the calls with Mixin)
- Please use existing utils methods.
@@ -125,7 +125,8 @@ SkyHanni uses a repo system to easily change static variables without the need f
The repo is located at https://github.com/hannibal002/SkyHanni-REPO.
A copy of all json files is stored on the computer under `.minecraft\config\skyhanni\repo`.
On every game start, the copy gets updated (if outdated and if not manually disabled).
-If you add stuff to the repo make sure it gets serialised. See the [jsonobjects](src/main/java/at/hannibal2/skyhanni/utils/jsonobjects)
+If you add stuff to the repo make sure it gets serialised. See
+the [jsonobjects](src/main/java/at/hannibal2/skyhanni/data/jsonobjects/repo)
folder for how to properly do this. You also may have to disable repo auto update in game.
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