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Author
2024-02-16
Moved many regex patterns in the repo and code cleanup. #871
CalMWolfs
2024-02-10
Splitting many utils functions from LorenzUtils up into other classes: ChatUt...
Thunderblade73
2024-01-31
replace onChatMessage with onChat
hannibal2
2024-01-21
Fixed Ashfang Freeze Cooldown being off by one second. Fixed Fire Veil line g...
hannibal2
2023-12-04
Internal Change: Remove String.matchRegex() function Usages (#641)
Walker Selby
2023-12-01
utilizing location.add(x = x)
hannibal2
2023-11-22
Internal Change: Reformat Code to match .editorconfig (#628)
Walker Selby
2023-11-12
Fixed ConcurrentModificationException in AshfangBlazes.
hannibal2
2023-10-21
Internal Change: Misc Refactoring (#551)
Walker Selby
2023-10-12
fixed globalRender description and replaced RenderWorldLastEvent with LorenzR...
hannibal2
2023-10-07
Feature: Compact tab list (from sba but better) (#459)
CalMWolfs
2023-09-27
removed wildcards from imports
hannibal2
2023-09-16
migrate remaining ashfang config into crimson isle
hannibal2
2023-09-16
migrate blazingSoul into crimson isle config
hannibal2
2023-09-16
creating new crimson isle config and adding gravityOrbs to it
hannibal2
2023-09-16
revert freezeCooldown migration testing
hannibal2
2023-09-16
use config migration on ashfang gravity orbs
hannibal2
2023-09-16
Config migration and also more atomic config saves (#420)
Linnea Gräf
2023-08-08
misc code cleanup
hannibal2
2023-07-25
repeatSeconds
hannibal2
2023-07-25
We do love LorenzTickEvent now
hannibal2
2023-07-25
Using LorenzWorldChangeEvent everywhere
hannibal2
2023-07-23
fixed names
hannibal2
2023-07-23
Using EntityUtils.getEntities everywhere
hannibal2
2023-03-24
started with new gui editor
hannibal2
2023-02-26
Using GuiRenderEvent.GameOverlayRenderEvent instead of RenderGameOverlayEvent.
hannibal2
2023-02-13
Show the time it takes to kill the Slayer boss.
hannibal2
2023-02-13
Code cleanup.
hannibal2
2023-02-02
Created EntityMaxHealthUpdateEvent, started with better logic for colored mobs.
hannibal2
2023-01-26
Moved matchRegex from LorenzUtils to StringUtils.
hannibal2
2023-01-07
Renamed hypixel and skyblock.
hannibal2
2023-01-06
Renaming onRenderOverlay.
hannibal2
2022-12-29
performance increases via particle logic changes
hannibal2
2022-10-02
renamed particle events
hannibal2
2022-10-01
used hasSkullTexture more often
hannibal2
2022-10-01
hide icons circling around ashfang
hannibal2
2022-10-01
add blaze particle hide feature
hannibal2
2022-10-01
add all particles to hide in ashfang and blaze features
hannibal2
2022-09-30
hide blaze particles next to ashfang
hannibal2
2022-09-24
fixed bug in RenderGameOverlayEvent
hannibal2
2022-09-24
code cleanup
hannibal2
2022-09-15
added and used events for particle and sound
hannibal2
2022-09-07
Changed the ashfang gravity orb highlight from square to cylinder
Lorenz
2022-09-07
0.7 (#2)
hannibal2
2022-09-04
added option to hide damage splashes around ashfang
Lorenz
2022-09-04
added option to hide all the particles around the ashfang boss & Added option...
Lorenz
2022-09-04
minor fixes
Lorenz
2022-09-04
add highlight different ashfang blazes in their respective color
Lorenz
2022-08-24
changing the size of the render blocks for minions, ashfang blazing souls and...
Lorenz
2022-08-24
added Ashfang Blazing Souls display
Lorenz
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