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path: root/src/main/java/at/hannibal2/skyhanni/utils
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2023-08-02Using Sequence for every entity iterationdamageindicatorperfhannibal2
2023-08-02Using MutableMap.puthannibal2
2023-08-01Performance improvements for the damage indicatornea
2023-07-31Ghostcounter fix (#333)HiZe_
Co-authored-by: superhize <superhize@gmail.com> Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
2023-07-31deleted neu github (the real one, entirely)hannibal2
2023-07-31Neu update (#346)CalMWolfs
2023-07-29Created NEUInternalName, fixed collection counterhannibal2
2023-07-29Fix not being able to edit gui components when having more than 1 page of ↵BrunoGamerGH
Rift Storage (#341)
2023-07-29Code cleanup (#295)CalMWolfs
2023-07-27Merge pull request #337appable
* trophy fillet tooltip; trophy info tooltip in chat * add new config options for trophy * fix up some settings * Merge remote-tracking branch 'upstream/beta' into trophy-data * using TrophyFishJson to load repo data * fixed missing separators for total number * fixed trophy fish sack display
2023-07-26Added Horsezooka Hiderhannibal2
2023-07-26ugly workaround: duplicating the methods drawFilledBoundingBox draw3DLine ↵hannibal2
with a variant before nea made the parkour changes
2023-07-25We do love LorenzTickEvent nowhannibal2
2023-07-25Using LorenzWorldChangeEvent everywherehannibal2
2023-07-25renamed Effigieshannibal2
2023-07-25Show locations of inactive Blood Effigyhannibal2
2023-07-24Fixed jacob contest time shows one second too longhannibal2
2023-07-24Merge pull request #323HiZe_
* Added shadow fury to ItemAbilityooldown * check item in hand * Merge branch 'beta' of https://github.com/hannibal002/skyhanni into s… * ok don't ask * `null != "text"` is always true * Added support for STARRED_SHADOW_FURY * Merge branch 'beta' into shadow_fury_item_cooldown
2023-07-24Merge pull request #309HiZe_
* added text on Killer spring and Blood ichor * twinclaw sound and delay * Merge branch 'beta' of https://github.com/hannibal002/skyhanni into i… * draw line from boss to ichor/spring * changed default color * fixes * fixes * draw line to the boss head if higlighted * Merge branch 'beta' into ichor_spring_text * merge conflicts and more sub configs
2023-07-24add npc motes sell value for current opened chest (#317)HiZe_
Co-authored-by: superhize <superhize@gmail.com> Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
2023-07-24Fixed irrelevant spelling stuffhannibal2
2023-07-23fixed nameshannibal2
2023-07-23Using EntityUtils.getEntities everywherehannibal2
2023-07-23Hide particles around enderman slayer bosses and mini bosseshannibal2
2023-07-21more makeAccessible usagehannibal2
2023-07-21Added /shconfig commandhannibal2
2023-07-20Hide Not Rift-transferable items in Rift Transfer Chest as part of hide not ↵hannibal2
clickable items feature
2023-07-19Merge pull request #293HiZe_
* moved formatting stuff into its own class * started splitting into multiple files * renamed Formatting file to GhostFormatting * formatting * Fixed error when killcombo is over 1000 * save * added total money made * fixed detection of bestiary levelup message * Merge branch 'beta' into ghostcounter_update * Merge commit 'refs/pull/293/head' of https://github.com/hannibal002/s… * changed things for money made * save * hopefully fixed an error * Merge branch 'beta' into ghostcounter_update * fixed error in new command * fixed error when trying to get combat level * Merge branch 'hannibal002:beta' into ghostcounter_update
2023-07-19Merge pull request #314CalMWolfs
* hide ignored items * support contains * requested change * Using MultiFilter
2023-07-19reworked EndermanSlayerFeatures.kthannibal2
2023-07-19Show total amount of all rarities at the end of the chat messagehannibal2
2023-07-12Added Highlight flying Motes Orbshannibal2
2023-07-12Added Living Metal Helperhannibal2
2023-07-12finished defence blockshannibal2
2023-07-11Merge pull request #302HiZe_
* feature * save * changed things, fixed things * fixes * Merge branch 'beta' of https://github.com/hannibal002/skyhanni into h… * typo * changed how seeThrough work * moved function to entityutils * updated desc in config * changed value * Blood Ichor highlight * added killer spring highlight * warning for twinclaws * forgot to add config for twinclaws * renamed class * changed twinclaws title to be bold, moved it up a bit and extended ti… * always highlight co-op boss * save * config option for blood ichor beam * checking distance before processing * update * fixes * small fixes * changed detection from 20 to 15 blocs * merged beta * fixed crash with conflicting class name * moved everything in its own config, add steak title for each section * wording * Merge branch 'beta' into highlight_own_vampire * Moving vampire config into slayer category * Fixed one thing * IntelliJ auto formattings * IntelliJ auto formattings * Unnecessary check * code cleanup * parameter is already default false * moved distance check * merged beta * Fixed shouldRender
2023-07-11Merge pull request #303Roman / Linnea Gräf
* Estimated Item Value for Attributes * Fix hot and vanquished items
2023-07-10Living Metal Suit Progress (#292)HiZe_
Co-authored-by: superhize <superhize@gmail.com> Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
2023-07-10Fixed duplex not working in bazaar featureshannibal2
2023-07-05Fixing inferhannibal2
2023-07-05Highlight commission mobs in mining (#287)hannibal2
Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
2023-07-05typohannibal2
2023-07-05Merge pull request #267hannibal2
* added random code cleanups * Merge branch 'beta' into random_code_cleanup * ...
2023-07-05Added Polarvoid Books to EstimatedItemValue (#300)jani270
2023-07-05using ParkourHelper for TubulatorParkourhannibal2
2023-07-05Merge pull request #297CalMWolfs
* actually made it work * Merge branch 'beta' into outlines * fixing up merge * Merge branch 'beta' into outlines * merge conflicts
2023-07-05Added Lava Mazehannibal2
2023-07-05added toggle for platform index numberhannibal2
2023-07-05fixed error in the moving location calculationhannibal2
2023-07-05using ParkourHelper in ParkourWaypointSaverhannibal2
2023-07-05code cleanuphannibal2