From abd2c854bf10206b2e718364430281be6b7fefdd Mon Sep 17 00:00:00 2001 From: hannibal2 <24389977+hannibal00212@users.noreply.github.com> Date: Sat, 7 Jan 2023 01:22:50 +0100 Subject: Don't render overlays when tab list key is pressed. --- src/main/java/at/hannibal2/skyhanni/utils/RenderUtils.kt | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/main/java/at') diff --git a/src/main/java/at/hannibal2/skyhanni/utils/RenderUtils.kt b/src/main/java/at/hannibal2/skyhanni/utils/RenderUtils.kt index 3f8f1ce68..3697838c7 100644 --- a/src/main/java/at/hannibal2/skyhanni/utils/RenderUtils.kt +++ b/src/main/java/at/hannibal2/skyhanni/utils/RenderUtils.kt @@ -425,14 +425,17 @@ object RenderUtils { } fun Position.renderString(string: String?, offsetY: Int = 0) { + val minecraft = Minecraft.getMinecraft() + if (minecraft.gameSettings.keyBindPlayerList.isKeyDown) return + if (string == null) return if (string == "") return val textToRender = "§f$string" GlStateManager.pushMatrix() - val resolution = ScaledResolution(Minecraft.getMinecraft()) + val resolution = ScaledResolution(minecraft) - val renderer = Minecraft.getMinecraft().renderManager.fontRenderer ?: return + val renderer = minecraft.renderManager.fontRenderer ?: return val offsetX = (200 - renderer.getStringWidth(textToRender.removeColor())) / 2 -- cgit