package at.hannibal2.skyhanni.config.features; import at.hannibal2.skyhanni.config.FeatureToggle; import at.hannibal2.skyhanni.config.core.config.Position; import com.google.gson.annotations.Expose; import io.github.moulberry.moulconfig.annotations.ConfigAccordionId; import io.github.moulberry.moulconfig.annotations.ConfigEditorAccordion; import io.github.moulberry.moulconfig.annotations.ConfigEditorBoolean; import io.github.moulberry.moulconfig.annotations.ConfigOption; public class DungeonConfig { @Expose @ConfigOption(name = "Clicked Blocks", desc = "Highlight levers, chests, and Wither Essence when clicked in Dungeons.") @ConfigEditorBoolean @FeatureToggle public boolean highlightClickedBlocks = false; @Expose @ConfigOption(name = "Milestones Display", desc = "Show the current milestone in Dungeons.") @ConfigEditorBoolean @FeatureToggle public boolean showMilestonesDisplay = false; @Expose public Position showMileStonesDisplayPos = new Position(10, 10, false, true); @Expose @ConfigOption(name = "Death Counter Display", desc = "Display the total amount of deaths in the current Dungeon.") @ConfigEditorBoolean @FeatureToggle public boolean deathCounterDisplay = false; @Expose public Position deathCounterPos = new Position(10, 10, false, true); @ConfigOption(name = "Clean End", desc = "") @ConfigEditorAccordion(id = 2) public boolean cleanEnd = false; @Expose @ConfigOption(name = "Clean Ending", desc = "After the last dungeon boss has died, all entities and " + "particles are no longer displayed and the music stops playing, but the loot chests are still displayed.") @ConfigEditorBoolean @ConfigAccordionId(id = 2) @FeatureToggle public boolean cleanEndToggle = false; @Expose @ConfigOption(name = "Ignore Guardians", desc = "Ignore F3 and M3 guardians from the clean end feature when " + "sneaking. Makes it easier to kill them after the boss died already. Thanks Hypixel.") @ConfigEditorBoolean @ConfigAccordionId(id = 2) public boolean cleanEndF3IgnoreGuardians = false; @Expose @ConfigOption(name = "Boss Damage Splash", desc = "Hides damage splashes while inside the boss room (fixes a Skytils feature).") @ConfigEditorBoolean @FeatureToggle public boolean damageSplashBoss = false; @Expose @ConfigOption(name = "Highlight Deathmites", desc = "Highlight deathmites in Dungeon in red color.") @ConfigEditorBoolean @FeatureToggle public boolean highlightDeathmites = true; @Expose @ConfigOption(name = "Highlight Teammates", desc = "Highlight dungeon teammates with a glowing outline.") @ConfigEditorBoolean @FeatureToggle public boolean highlightTeammates = true; @ConfigOption(name = "Object Hider", desc = "Hide various things in Dungeons.") @ConfigEditorAccordion(id = 3) public boolean objectHider = false; @Expose @ConfigOption(name = "Hide Superboom TNT", desc = "Hide Superboom TNT laying around in Dungeons.") @ConfigEditorBoolean @ConfigAccordionId(id = 3) @FeatureToggle public boolean hideSuperboomTNT = false; @Expose @ConfigOption(name = "Hide Blessings", desc = "Hide Blessings laying around in Dungeons.") @ConfigEditorBoolean @ConfigAccordionId(id = 3) @FeatureToggle public boolean hideBlessing = false; @Expose @ConfigOption(name = "Hide Revive Stones", desc = "Hide Revive Stones laying around in Dungeons.") @ConfigEditorBoolean @ConfigAccordionId(id = 3) @FeatureToggle public boolean hideReviveStone = false; @Expose @ConfigOption(name = "Hide Premium Flesh", desc = "Hide Premium Flesh laying around in Dungeons.") @ConfigEditorBoolean @ConfigAccordionId(id = 3) @FeatureToggle public boolean hidePremiumFlesh = false; @Expose @ConfigOption(name = "Hide Journal Entry", desc = "Hide Journal Entry pages laying around in Dungeons.") @ConfigEditorBoolean @ConfigAccordionId(id = 3) @FeatureToggle public boolean hideJournalEntry = false; @Expose @ConfigOption(name = "Hide Skeleton Skull", desc = "Hide Skeleton Skulls laying around in Dungeons.") @ConfigEditorBoolean @ConfigAccordionId(id = 3) @FeatureToggle public boolean hideSkeletonSkull = true; @Expose @ConfigOption(name = "Hide Healer Orbs", desc = "Hides the damage, ability damage and defensive orbs that spawn when the healer kills mobs.") @ConfigEditorBoolean @ConfigAccordionId(id = 3) @FeatureToggle public boolean hideHealerOrbs = false; @Expose @ConfigOption(name = "Hide Healer Fairy", desc = "Hide the golden fairy that follows the Healer in Dungeons.") @ConfigEditorBoolean @ConfigAccordionId(id = 3) @FeatureToggle public boolean hideHealerFairy = false; @ConfigOption(name = "Message Filter", desc = "") @ConfigEditorAccordion(id = 4) public boolean messageFilter = false; @Expose @ConfigOption(name = "Keys and Doors", desc = "Hides the chat message when picking up keys or opening doors in Dungeons.") @ConfigEditorBoolean @ConfigAccordionId(id = 4) @FeatureToggle public boolean messageFilterKeysAndDoors = false; @ConfigOption(name = "Dungeon Copilot", desc = "") @ConfigEditorAccordion(id = 5) public boolean dungeonCopilot = false; @Expose @ConfigOption(name = "Copilot Enabled", desc = "Suggests what to do next in Dungeons.") @ConfigEditorBoolean @ConfigAccordionId(id = 5) @FeatureToggle public boolean copilotEnabled = false; @Expose public Position copilotPos = new Position(10, 10, false, true); @ConfigOption(name = "Party Finder", desc = "") @ConfigEditorAccordion(id = 6) public boolean partyFinder = false; @Expose @ConfigOption(name = "Colored Class Level", desc = "Color class levels in Party Finder.") @ConfigAccordionId(id = 6) @ConfigEditorBoolean @FeatureToggle public boolean partyFinderColoredClassLevel = true; @Expose @ConfigOption(name = "Moving Skeleton Skulls", desc = "Highlight Skeleton Skulls when combining into an " + "orange Skeletor (not useful when combined with feature Hide Skeleton Skull).") @ConfigEditorBoolean @FeatureToggle public boolean highlightSkeletonSkull = true; @Expose @ConfigOption(name = "Croesus Chest", desc = "Adds a visual highlight to the Croesus inventory that " + "shows unopened chests.") @ConfigEditorBoolean @FeatureToggle public boolean croesusUnopenedChestTracker = true; }