package at.hannibal2.skyhanni.features.misc import at.hannibal2.skyhanni.utils.shader.Shader import at.hannibal2.skyhanni.utils.shader.Uniform object DarkenShader : Shader("darken", "darken") { val INSTANCE: DarkenShader get() = this var darknessLevel = 0f override fun registerUniforms() { registerUniform(Uniform.UniformType.FLOAT, "darknessLevel") { darknessLevel } } }