aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaShader.kt
blob: 61e69a67b22c5ce686558edb4827d29052b0064b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
package at.hannibal2.skyhanni.features.chroma

import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.config.features.chroma.ChromaConfig.Direction
import at.hannibal2.skyhanni.data.MinecraftData
import at.hannibal2.skyhanni.mixins.transformers.AccessorMinecraft
import at.hannibal2.skyhanni.utils.shader.Shader
import at.hannibal2.skyhanni.utils.shader.Uniform
import net.minecraft.client.Minecraft

/**
 * Modified from SkyblockAddons
 *
 * Credit: [ChromaShader.java](https://github.com/BiscuitDevelopment/SkyblockAddons/blob/main/src/main/java/codes/biscuit/skyblockaddons/shader/chroma/ChromaShader.java)
 */

object ChromaShader : Shader("chroma", "chroma") {

    val config get() = SkyHanniMod.feature.chroma
    val INSTANCE: ChromaShader
        get() = this

    override fun registerUniforms() {
        registerUniform(Uniform.UniformType.FLOAT, "chromaSize") {
            config.chromaSize * (Minecraft.getMinecraft().displayWidth / 100f)
        }
        registerUniform(Uniform.UniformType.FLOAT, "timeOffset") {
            var ticks =
                (MinecraftData.totalTicks / 2) + (Minecraft.getMinecraft() as AccessorMinecraft).timer.renderPartialTicks

            ticks = when (config.chromaDirection) {
                Direction.FORWARD_RIGHT, Direction.BACKWARD_RIGHT -> ticks
                Direction.FORWARD_LEFT, Direction.BACKWARD_LEFT -> -ticks
                else -> ticks
            }

            val chromaSpeed = config.chromaSpeed / 360f
            ticks * chromaSpeed
        }
        registerUniform(Uniform.UniformType.FLOAT, "saturation") {
            config.chromaSaturation
        }
        registerUniform(Uniform.UniformType.BOOL, "forwardDirection") {
            when (config.chromaDirection) {
                Direction.FORWARD_RIGHT, Direction.FORWARD_LEFT -> true
                Direction.BACKWARD_RIGHT, Direction.BACKWARD_LEFT -> false
                else -> true
            }
        }
    }
}