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package at.hannibal2.skyhanni.features.cosmetics
import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.events.IslandChangeEvent
import at.hannibal2.skyhanni.events.LorenzRenderWorldEvent
import at.hannibal2.skyhanni.events.LorenzTickEvent
import at.hannibal2.skyhanni.utils.ColorUtils.toChromaColor
import at.hannibal2.skyhanni.utils.EntityUtils
import at.hannibal2.skyhanni.utils.LorenzUtils
import at.hannibal2.skyhanni.utils.LorenzVec
import at.hannibal2.skyhanni.utils.RenderUtils.draw3DLine
import at.hannibal2.skyhanni.utils.SimpleTimeMark
import at.hannibal2.skyhanni.utils.getLorenzVec
import at.hannibal2.skyhanni.utils.getPrevLorenzVec
import net.minecraft.client.Minecraft
import net.minecraft.entity.projectile.EntityArrow
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import java.util.LinkedList
import kotlin.time.DurationUnit
import kotlin.time.toDuration
class ArrowTrail {
private val config get() = SkyHanniMod.feature.misc.cosmetic.arrowTrail
private data class Line(val start: LorenzVec, val end: LorenzVec, val deathTime: SimpleTimeMark)
private val listAllArrow: MutableList<Line> = LinkedList<Line>()
private val listYourArrow: MutableList<Line> = LinkedList<Line>()
@SubscribeEvent
fun onTick(event: LorenzTickEvent) {
if (!LorenzUtils.inSkyBlock) return
if (!config.enabled) return
val secondsAlive = config.secondsAlive.toDouble().toDuration(DurationUnit.SECONDS)
val time = SimpleTimeMark.now()
val deathTime = time.plus(secondsAlive)
if (event.isMod(2)) {
listAllArrow.removeIf { it.deathTime.isInPast() }
listYourArrow.removeIf { it.deathTime.isInPast() }
}
EntityUtils.getEntities<EntityArrow>().forEach {
val line = Line(it.getPrevLorenzVec(), it.getLorenzVec(), deathTime)
if (it.shootingEntity == Minecraft.getMinecraft().thePlayer) {
listYourArrow.add(line)
} else {
listAllArrow.add(line)
}
}
}
@SubscribeEvent
fun onWorldRender(event: LorenzRenderWorldEvent) {
if (!LorenzUtils.inSkyBlock) return
if (!config.enabled) return
val color = if (config.handlePlayerArrowsDifferently) config.playerArrowColor else config.arrowColor
val playerArrowColor = color.toChromaColor()
listYourArrow.forEach {
event.draw3DLine(it.start, it.end, playerArrowColor, config.lineWidth, true)
}
if (!config.hideOtherArrows) {
val arrowColor = config.arrowColor.toChromaColor()
listAllArrow.forEach {
event.draw3DLine(it.start, it.end, arrowColor, config.lineWidth, true)
}
}
}
@SubscribeEvent
fun onIslandChange(event: IslandChangeEvent) {
listAllArrow.clear()
listYourArrow.clear()
}
}
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