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package at.hannibal2.skyhanni.features.garden
import at.hannibal2.skyhanni.events.InventoryFullyOpenedEvent
import at.hannibal2.skyhanni.events.LorenzRenderWorldEvent
import at.hannibal2.skyhanni.features.misc.LockMouseLook
import at.hannibal2.skyhanni.utils.ItemUtils.name
import at.hannibal2.skyhanni.utils.LocationUtils.isPlayerInside
import at.hannibal2.skyhanni.utils.LorenzUtils
import at.hannibal2.skyhanni.utils.LorenzVec
import at.hannibal2.skyhanni.utils.RenderUtils.draw3DLine
import at.hannibal2.skyhanni.utils.StringUtils.matchMatcher
import at.hannibal2.skyhanni.utils.repopatterns.RepoPattern
import com.google.gson.annotations.Expose
import net.minecraft.util.AxisAlignedBB
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import java.awt.Color
import kotlin.math.floor
object GardenPlotAPI {
private val plotNamePattern by RepoPattern.pattern("garden.plot.name", "§.Plot §7- §b(?<name>.*)")
var plots = listOf<Plot>()
fun getCurrentPlot(): Plot? {
return plots.firstOrNull { it.isPlayerInside() }
}
class Plot(val id: Int, var inventorySlot: Int, val box: AxisAlignedBB, val middle: LorenzVec)
class PlotData(
@Expose
val id: Int,
@Expose
var name: String,
@Expose
var pests: Int
)
private fun Plot.getData() = GardenAPI.storage?.plotData?.getOrPut(id) { PlotData(id, "$id", 0) }
var Plot.name: String
get() = getData()?.name ?: "$id"
set(value) {
getData()?.name = value
}
var Plot.pests: Int
get() = getData()?.pests ?: 0
set(value) {
getData()?.pests = value
}
fun Plot.isBarn() = id == -1
fun Plot.isPlayerInside() = box.isPlayerInside()
fun Plot.sendTeleportTo() {
LorenzUtils.sendCommandToServer("tptoplot $name")
LockMouseLook.autoDisable()
}
init {
val plotMap = listOf(
listOf(21, 13, 9, 14, 22),
listOf(15, 5, 1, 6, 16),
listOf(10, 2, -1, 3, 11),
listOf(17, 7, 4, 8, 18),
listOf(23, 19, 12, 20, 24),
)
val list = mutableListOf<Plot>()
var slot = 2
for ((y, rows) in plotMap.withIndex()) {
for ((x, id) in rows.withIndex()) {
val minX = ((x - 2) * 96 - 48).toDouble()
val minY = ((y - 2) * 96 - 48).toDouble()
val maxX = ((x - 2) * 96 + 48).toDouble()
val maxY = ((y - 2) * 96 + 48).toDouble()
val a = LorenzVec(minX, 0.0, minY)
val b = LorenzVec(maxX, 256.0, maxY)
val middle = a.interpolate(b, 0.5).copy(y = 10.0)
val box = a.axisAlignedTo(b).expand(0.0001, 0.0, 0.0001)
list.add(Plot(id, slot, box, middle))
slot++
}
slot += 4
}
plots = list
}
@SubscribeEvent
fun onInventoryOpen(event: InventoryFullyOpenedEvent) {
if (!GardenAPI.inGarden()) return
if (event.inventoryName != "Configure Plots") return
for (plot in plots) {
val itemName = event.inventoryItems[plot.inventorySlot]?.name ?: continue
plotNamePattern.matchMatcher(itemName) {
plot.name = group("name")
}
}
}
fun getPlotByName(plotName: String) = plots.firstOrNull { it.name == plotName }
fun LorenzRenderWorldEvent.renderPlot(plot: Plot, lineColor: Color, cornerColor: Color) {
// These don't refer to Minecraft chunks but rather garden plots, but I use
// the word chunk as the logic closely represents how chunk borders are rendered in latter mc versions
val plotSize = 96
val chunkX = floor((plot.middle.x + 48) / plotSize).toInt()
val chunkZ = floor((plot.middle.z + 48) / plotSize).toInt()
val chunkMinX = (chunkX * plotSize) - 48
val chunkMinZ = (chunkZ * plotSize) - 48
// Lowest point in the garden
val minHeight = 66
val maxHeight = 256
// Render 4 vertical corners
for (i in 0..plotSize step plotSize) {
for (j in 0..plotSize step plotSize) {
val start = LorenzVec(chunkMinX + i, minHeight, chunkMinZ + j)
val end = LorenzVec(chunkMinX + i, maxHeight, chunkMinZ + j)
tryDraw3DLine(start, end, cornerColor, 2, true)
}
}
// Render vertical on X-Axis
for (x in 4..<plotSize step 4) {
val start = LorenzVec(chunkMinX + x, minHeight, chunkMinZ)
val end = LorenzVec(chunkMinX + x, maxHeight, chunkMinZ)
// Front lines
tryDraw3DLine(start, end, lineColor, 1, true)
// Back lines
tryDraw3DLine(start.add(z = plotSize), end.add(z = plotSize), lineColor, 1, true)
}
// Render vertical on Z-Axis
for (z in 4..<plotSize step 4) {
val start = LorenzVec(chunkMinX, minHeight, chunkMinZ + z)
val end = LorenzVec(chunkMinX, maxHeight, chunkMinZ + z)
// Left lines
tryDraw3DLine(start, end, lineColor, 1, true)
// Right lines
tryDraw3DLine(start.add(x = plotSize), end.add(x = plotSize), lineColor, 1, true)
}
// Render horizontal
for (y in minHeight..maxHeight step 4) {
val start = LorenzVec(chunkMinX, y, chunkMinZ)
// (minX, minZ) -> (minX, minZ + 96)
tryDraw3DLine(start, start.add(z = plotSize), lineColor, 1, true)
// (minX, minZ + 96) -> (minX + 96, minZ + 96)
tryDraw3DLine(start.add(z = plotSize), start.add(x = plotSize, z = plotSize), lineColor, 1, true)
// (minX + 96, minZ + 96) -> (minX + 96, minZ)
tryDraw3DLine(start.add(x = plotSize, z = plotSize), start.add(x = plotSize), lineColor, 1, true)
// (minX + 96, minZ) -> (minX, minZ)
tryDraw3DLine(start.add(x = plotSize), start, lineColor, 1, true)
}
}
private fun LorenzRenderWorldEvent.tryDraw3DLine(
p1: LorenzVec,
p2: LorenzVec,
color: Color,
lineWidth: Int,
depth: Boolean
) {
if (isOutOfBorders(p1)) return
if (isOutOfBorders(p2)) return
draw3DLine(p1, p2, color, lineWidth, depth)
}
private fun isOutOfBorders(location: LorenzVec) = when {
location.x > 240 -> true
location.x < -240 -> true
location.z > 240 -> true
location.z < -240 -> true
else -> false
}
}
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