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package at.hannibal2.skyhanni.features.misc
import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.events.PacketEvent
import at.hannibal2.skyhanni.utils.LorenzUtils
import net.minecraft.client.Minecraft
import net.minecraft.client.entity.EntityOtherPlayerMP
import net.minecraft.client.entity.EntityPlayerSP
import net.minecraft.client.gui.inventory.GuiInventory
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.network.play.server.S04PacketEntityEquipment
import net.minecraft.network.play.server.S2FPacketSetSlot
import net.minecraft.network.play.server.S30PacketWindowItems
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.common.gameevent.TickEvent
class HideArmor {
private var invOpen = false
private val laterCheck = mutableListOf<Int>()
@SubscribeEvent
fun onGuiInventoryToggle(event: TickEvent.ClientTickEvent) {
if (!LorenzUtils.inSkyBlock) return // TODO test this
fixOtherArmor()
if (!SkyHanniMod.feature.misc.hideArmorEnabled) return
val currentScreen = Minecraft.getMinecraft().currentScreen
if (currentScreen == null || currentScreen !is GuiInventory) {
if (invOpen) {
invOpen = false
changeArmor(Minecraft.getMinecraft().thePlayer, null)
}
} else {
if (!invOpen) {
invOpen = true
val thePlayer = Minecraft.getMinecraft().thePlayer
val entityId = thePlayer.entityId
changeArmor(thePlayer, getCachedArmor(entityId))
}
}
}
// Since S04PacketEntityEquipment gets sent before the entity is fully loaded, I need to remove the armor later
private fun fixOtherArmor() {
for (entity in Minecraft.getMinecraft().theWorld.loadedEntityList) {
if (entity !is EntityOtherPlayerMP) continue
val entityId = entity.entityId
if (entityId !in laterCheck) continue
laterCheck.remove(entityId)
if (SkyHanniMod.feature.misc.hideArmorEnabled) {
val armorInventory = entity.inventory.armorInventory
for ((equipmentSlot, _) in armorInventory.withIndex()) {
if (!SkyHanniMod.feature.misc.hideArmorOnlyHelmet || equipmentSlot == 3) {
armorInventory[equipmentSlot] = null
}
}
}
}
}
@SubscribeEvent
fun onPacketReceive(event: PacketEvent.ReceiveEvent) {
val packet = event.packet
//own player world switch
if (packet is S30PacketWindowItems) {
// check window id
if (packet.func_148911_c() != 0) return
for ((slot, itemStack) in packet.itemStacks.withIndex()) {
if (slot !in 5..8) continue
val armorSlot = (slot - 5) * -1 + 3
val entityId = Minecraft.getMinecraft()?.thePlayer?.entityId ?: return
val armor = getCachedArmor(entityId)
armor[armorSlot] = itemStack
val currentScreen = Minecraft.getMinecraft().currentScreen
if (currentScreen == null || currentScreen !is GuiInventory) {
if (SkyHanniMod.feature.misc.hideArmorEnabled) {
if (SkyHanniMod.feature.misc.hideArmorOwn) {
if (!SkyHanniMod.feature.misc.hideArmorOnlyHelmet || armorSlot == 3) {
packet.itemStacks[slot] = null
}
}
}
}
}
return
}
//own player armor change
if (packet is S2FPacketSetSlot) {
val slot = packet.func_149173_d()
// check window id
if (packet.func_149175_c() != 0) return
if (slot !in 5..8) return
val armorSlot = (slot - 5) * -1 + 3
val armor = getCachedArmor(Minecraft.getMinecraft().thePlayer.entityId)
// set item in cache
armor[armorSlot] = packet.func_149174_e()
val currentScreen = Minecraft.getMinecraft().currentScreen
if (currentScreen == null || currentScreen !is GuiInventory) {
if (SkyHanniMod.feature.misc.hideArmorEnabled) {
if (SkyHanniMod.feature.misc.hideArmorOwn) {
if (!SkyHanniMod.feature.misc.hideArmorOnlyHelmet || armorSlot == 3) {
event.isCanceled = true
}
}
}
}
return
}
//other player armor switch
if (packet is S04PacketEntityEquipment) {
val entityID = packet.entityID
val equipmentSlot = packet.equipmentSlot - 1
if (equipmentSlot == -1) return
val entity = Minecraft.getMinecraft().theWorld?.getEntityByID(entityID)
if (entity == null) {
laterCheck.add(entityID)
return
}
if (entity !is EntityOtherPlayerMP) return
val armor = getCachedArmor(entityID)
// set item in cache
armor[equipmentSlot] = packet.itemStack
if (SkyHanniMod.feature.misc.hideArmorEnabled) {
if (!SkyHanniMod.feature.misc.hideArmorOnlyHelmet || equipmentSlot == 3) {
event.isCanceled = true
}
}
}
}
private fun getCachedArmor(entityID: Int): Array<ItemStack?> {
val armor: Array<ItemStack?> = if (armorCache.containsKey(entityID)) {
armorCache[entityID]!!
} else {
val new = arrayOf<ItemStack?>(null, null, null, null)
armorCache[entityID] = new
new
}
return armor
}
companion object {
var armorCache: MutableMap<Int, Array<ItemStack?>> = mutableMapOf()
fun updateArmor() {
for (entity in Minecraft.getMinecraft().theWorld.loadedEntityList) {
if (entity !is EntityPlayer) continue
val entityId = entity.entityId
armorCache[entityId]?.let {
changeArmor(entity, it)
}
if (SkyHanniMod.feature.misc.hideArmorEnabled) {
changeArmor(entity, null)
}
}
}
private fun changeArmor(entity: EntityPlayer, new: Array<ItemStack?>?) {
if (!LorenzUtils.inSkyBlock) return
val current = entity.inventory.armorInventory
if (new != null) {
current[0] = new[0]
current[1] = new[1]
current[2] = new[2]
current[3] = new[3]
return
}
if (!SkyHanniMod.feature.misc.hideArmorOwn) {
if (entity is EntityPlayerSP) {
return
}
}
if (!SkyHanniMod.feature.misc.hideArmorOnlyHelmet) {
current[0] = null
current[1] = null
current[2] = null
}
current[3] = null
}
}
@SubscribeEvent
fun onWorldChange(event: WorldEvent.Load) {
armorCache.clear()
laterCheck.clear()
}
}
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