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package at.hannibal2.skyhanni.features.skillprogress
import at.hannibal2.skyhanni.api.SkillAPI
import at.hannibal2.skyhanni.api.SkillAPI.activeSkill
import at.hannibal2.skyhanni.api.SkillAPI.exactLevelingMap
import at.hannibal2.skyhanni.api.SkillAPI.excludedSkills
import at.hannibal2.skyhanni.api.SkillAPI.levelingMap
import at.hannibal2.skyhanni.utils.Quad
import com.google.common.base.Splitter
object SkillUtil {
val SPACE_SPLITTER = Splitter.on(" ").omitEmptyStrings().trimResults()
const val XP_NEEDED_FOR_60 = 111_672_425L
fun getSkillInfo(skill: SkillType): SkillAPI.SkillInfo? {
return SkillAPI.storage?.get(skill)
}
fun getSkillInfo(currentLevel: Int, currentXp: Long, neededXp: Long, totalXp: Long): Quad<Int, Long, Long, Long> {
return if (currentLevel == 50 && neededXp == 0L)
calculateOverFlow50(currentXp)
else if (currentLevel >= 60)
calculateOverFlow(currentXp)
else
Quad(currentLevel, currentXp, neededXp, totalXp)
}
/**
* @author Soopyboo32
*/
fun calculateOverFlow(currentXp: Long): Quad<Int, Long, Long, Long> {
var xpCurrent = currentXp
var slope = 600000L
var xpForCurr = 7000000 + slope
var level = 60
var total = 0L
while (xpCurrent > xpForCurr) {
level++
xpCurrent -= xpForCurr
total += xpForCurr
xpForCurr += slope
if (level % 10 == 0) slope *= 2
}
total += xpCurrent
return Quad(level, xpCurrent, xpForCurr, total)
}
/**
* Calculate overflow starting at level 50
*/
private fun calculateOverFlow50(currentXp: Long): Quad<Int, Long, Long, Long> {
var xpCurrent = currentXp
var level = 50
var total = 0L
var slope = 300000L
var xpForCurr = 4000000 + slope
while (level < 60 && xpCurrent > xpForCurr) {
level++
xpCurrent -= xpForCurr
total += xpForCurr
xpForCurr += slope
if (level % 10 == 0) slope *= 2
}
if (level >= 60) {
slope = 600000L
xpForCurr = 7000000 + slope
}
while (xpCurrent > xpForCurr) {
level++
xpCurrent -= xpForCurr
total += xpForCurr
xpForCurr += slope
if (level % 10 == 0) slope *= 2
}
total += xpCurrent
return Quad(level, xpCurrent, xpForCurr, total)
}
fun xpRequiredForLevel(levelWithProgress: Double): Long {
val level = levelWithProgress.toInt()
var slope = 600000L
var xpForCurr = 7000000 + slope
var totalXpRequired = 0L
for (i in 61..level) {
totalXpRequired += xpForCurr
xpForCurr += slope
if (i % 10 == 0) slope *= 2
}
val fractionalProgress = levelWithProgress - level
totalXpRequired += (xpForCurr * fractionalProgress).toLong()
val xp = if (level <= 60) {
levelingMap.filter { it.key < level }.values.sum().toLong()
} else {
totalXpRequired + levelingMap.values.sum()
}
return xp
}
fun getLevelExact(neededXp: Long): Int {
val defaultLevel = if (activeSkill in excludedSkills) 50 else 60
return exactLevelingMap.getOrDefault(neededXp.toInt(), defaultLevel)
}
fun getLevel(currentXp: Long): Int {
var level = 0
var remainingXp = currentXp
for ((i, v) in levelingMap) {
if (remainingXp >= v) {
remainingXp -= v
level++
}
}
return level
}
fun calculateLevelXp(level: Int): Double {
return SkillAPI.levelArray.asSequence().take(level + 1).sumOf { it.toDouble() }
}
}
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