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package at.hannibal2.skyhanni.features.stranded
import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.events.GuiContainerEvent
import at.hannibal2.skyhanni.events.InventoryCloseEvent
import at.hannibal2.skyhanni.events.InventoryFullyOpenedEvent
import at.hannibal2.skyhanni.utils.InventoryUtils
import at.hannibal2.skyhanni.utils.ItemUtils.getLore
import at.hannibal2.skyhanni.utils.LorenzColor
import at.hannibal2.skyhanni.utils.LorenzUtils
import at.hannibal2.skyhanni.utils.RenderUtils.highlight
import at.hannibal2.skyhanni.utils.StringUtils.matches
import at.hannibal2.skyhanni.utils.repopatterns.RepoPattern
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
class HighlightPlaceableNpcs {
private val config get() = SkyHanniMod.feature.stranded
private val locationPattern by RepoPattern.pattern(
"stranded.highlightplacement.location",
"§7Location: §f\\[§e\\d+§f, §e\\d+§f, §e\\d+§f]"
)
private var inInventory = false
private var highlightedItems = emptyList<Int>()
@SubscribeEvent
fun onInventoryOpen(event: InventoryFullyOpenedEvent) {
inInventory = false
if (!isEnabled()) return
if (event.inventoryName != "Island NPCs") return
val highlightedItems = mutableListOf<Int>()
for ((slot, stack) in event.inventoryItems) {
if (isPlaceableNpc(stack.getLore())) {
highlightedItems.add(slot)
}
}
inInventory = true
this.highlightedItems = highlightedItems
}
@SubscribeEvent
fun onInventoryClose(event: InventoryCloseEvent) {
inInventory = false
highlightedItems = emptyList()
}
@SubscribeEvent(priority = EventPriority.LOW)
fun onBackgroundDrawn(event: GuiContainerEvent.BackgroundDrawnEvent) {
if (!isEnabled() || !inInventory) return
for (slot in InventoryUtils.getItemsInOpenChest()) {
if (slot.slotIndex in highlightedItems) {
slot highlight LorenzColor.GREEN
}
}
}
private fun isPlaceableNpc(lore: List<String>): Boolean {
// Checking if NPC & placeable
if (lore.isEmpty() || !(lore.last() == "§ethis NPC!" || lore.last() == "§eyour location!")) {
return false
}
// Checking if is already placed
return lore.none { locationPattern.matches(it) }
}
private fun isEnabled() = LorenzUtils.inSkyBlock && LorenzUtils.isStrandedProfile && config.highlightPlaceableNpcs
}
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