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author | syeyoung <cyoung06@naver.com> | 2022-10-06 14:16:15 +0900 |
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committer | syeyoung <cyoung06@naver.com> | 2022-10-06 14:16:15 +0900 |
commit | 846a2593242e98cb82e64f00382c3b607c93b7d3 (patch) | |
tree | dddf5a74aa54a30cf901d4afdea1ff62447643a7 /Forge-README.md | |
parent | c9ef55f2df21c94a96f44497ac4986d90a52dace (diff) | |
parent | 3be8eca3689a7b431800070963171d6042658f50 (diff) | |
download | Skyblock-Dungeons-Guide-846a2593242e98cb82e64f00382c3b607c93b7d3.tar.gz Skyblock-Dungeons-Guide-846a2593242e98cb82e64f00382c3b607c93b7d3.tar.bz2 Skyblock-Dungeons-Guide-846a2593242e98cb82e64f00382c3b607c93b7d3.zip |
- Merge changes from master
- (Fix player heads)
Diffstat (limited to 'Forge-README.md')
-rw-r--r-- | Forge-README.md | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/Forge-README.md b/Forge-README.md deleted file mode 100644 index b45931f4..00000000 --- a/Forge-README.md +++ /dev/null @@ -1,59 +0,0 @@ -------------------------------------------- -Source installation information for modders -------------------------------------------- -This code follows the Minecraft Forge installation methodology. It will apply -some small patches to the vanilla MCP source code, giving you and it access -to some of the data and functions you need to build a successful mod. - -Note also that the patches are built against "unrenamed" MCP source code (aka -srgnames) - this means that you will not be able to read them directly against -normal code. - -Source pack installation information: - -Standalone source installation -============================== - -Step 1: Open your command-line and browse to the folder where you extracted the zip file. - -Step 2: Once you have a command window up in the folder that the downloaded material was placed, type: - -Windows: "gradlew setupDecompWorkspace" -Linux/Mac OS: "./gradlew setupDecompWorkspace" - -Step 3: After all that finished, you're left with a choice. -For eclipse, run "gradlew eclipse" (./gradlew eclipse if you are on Mac/Linux) - -If you preffer to use IntelliJ, steps are a little different. -1. Open IDEA, and import project. -2. Select your build.gradle file and have it import. -3. Once it's finished you must close IntelliJ and run the following command: - -"gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux) - -Step 4: The final step is to open Eclipse and switch your workspace to /eclipse/ (if you use IDEA, it should automatically start on your project) - -If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not effect your code} and then start the processs again. - -Should it still not work, -Refer to #ForgeGradle on EsperNet for more information about the gradle environment. - -Tip: -If you do not care about seeing Minecraft's source code you can replace "setupDecompWorkspace" with one of the following: -"setupDevWorkspace": Will patch, deobfusicated, and gather required assets to run minecraft, but will not generated human readable source code. -"setupCIWorkspace": Same as Dev but will not download any assets. This is useful in build servers as it is the fastest because it does the least work. - -Tip: -When using Decomp workspace, the Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes and usually can be accessed under the 'referenced libraries' section of your IDE. - -Forge source installation -========================= -MinecraftForge ships with this code and installs it as part of the forge -installation process, no further action is required on your part. - -LexManos' Install Video -======================= -https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be - -For more details update more often refer to the Forge Forums: -http://www.minecraftforge.net/forum/index.php/topic,14048.0.html |