diff options
author | syeyoung <42869671+cyoung06@users.noreply.github.com> | 2020-11-21 12:17:33 +0000 |
---|---|---|
committer | syeyoung <42869671+cyoung06@users.noreply.github.com> | 2020-11-21 12:17:33 +0000 |
commit | c88e76e90431cf9b242a6831429092b576fdc0c1 (patch) | |
tree | 15ca5c90b31495e056e2de033f6df4dd48a8ae12 /README.txt | |
download | Skyblock-Dungeons-Guide-c88e76e90431cf9b242a6831429092b576fdc0c1.tar.gz Skyblock-Dungeons-Guide-c88e76e90431cf9b242a6831429092b576fdc0c1.tar.bz2 Skyblock-Dungeons-Guide-c88e76e90431cf9b242a6831429092b576fdc0c1.zip |
Initial Commit
Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/README.txt b/README.txt new file mode 100644 index 00000000..b45931f4 --- /dev/null +++ b/README.txt @@ -0,0 +1,59 @@ +------------------------------------------- +Source installation information for modders +------------------------------------------- +This code follows the Minecraft Forge installation methodology. It will apply +some small patches to the vanilla MCP source code, giving you and it access +to some of the data and functions you need to build a successful mod. + +Note also that the patches are built against "unrenamed" MCP source code (aka +srgnames) - this means that you will not be able to read them directly against +normal code. + +Source pack installation information: + +Standalone source installation +============================== + +Step 1: Open your command-line and browse to the folder where you extracted the zip file. + +Step 2: Once you have a command window up in the folder that the downloaded material was placed, type: + +Windows: "gradlew setupDecompWorkspace" +Linux/Mac OS: "./gradlew setupDecompWorkspace" + +Step 3: After all that finished, you're left with a choice. +For eclipse, run "gradlew eclipse" (./gradlew eclipse if you are on Mac/Linux) + +If you preffer to use IntelliJ, steps are a little different. +1. Open IDEA, and import project. +2. Select your build.gradle file and have it import. +3. Once it's finished you must close IntelliJ and run the following command: + +"gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux) + +Step 4: The final step is to open Eclipse and switch your workspace to /eclipse/ (if you use IDEA, it should automatically start on your project) + +If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not effect your code} and then start the processs again. + +Should it still not work, +Refer to #ForgeGradle on EsperNet for more information about the gradle environment. + +Tip: +If you do not care about seeing Minecraft's source code you can replace "setupDecompWorkspace" with one of the following: +"setupDevWorkspace": Will patch, deobfusicated, and gather required assets to run minecraft, but will not generated human readable source code. +"setupCIWorkspace": Same as Dev but will not download any assets. This is useful in build servers as it is the fastest because it does the least work. + +Tip: +When using Decomp workspace, the Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes and usually can be accessed under the 'referenced libraries' section of your IDE. + +Forge source installation +========================= +MinecraftForge ships with this code and installs it as part of the forge +installation process, no further action is required on your part. + +LexManos' Install Video +======================= +https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be + +For more details update more often refer to the Forge Forums: +http://www.minecraftforge.net/forum/index.php/topic,14048.0.html |