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authorsyeyoung <cyoung06@naver.com>2023-01-26 03:07:11 +0900
committersyeyoung <cyoung06@naver.com>2023-01-26 03:08:11 +0900
commit6c1cca66a9e81b24e1a77cd739606abd481e00cd (patch)
tree0aa0de1bd458b02c210fab4aaf1c8df94af16ffa /mod/src
parent7432e1f1c8ca4ddabd345967bcf8feac54413d47 (diff)
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- the correct order to do stuff
Signed-off-by: syeyoung <cyoung06@naver.com>
Diffstat (limited to 'mod/src')
-rw-r--r--mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag1
1 files changed, 0 insertions, 1 deletions
diff --git a/mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag b/mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag
index 9a41104a..93a6c7c0 100644
--- a/mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag
+++ b/mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag
@@ -11,6 +11,5 @@ float roundedBoxSDF(vec2 CenterPosition, vec2 Size, float Radius) {
void main() {
float distance = roundedBoxSDF(gl_FragCoord.xy - centerPos, halfSize, radius);
float smoothedAlpha = smoothstep(-smoothness,0.0, -distance);
-// gl_FragColor = mix(vec4(1.0, 1.0, 1.0, 1.0), vec4(0.0, 0.2, 1.0, smoothedAlpha), smoothedAlpha);
gl_FragColor = gl_Color * vec4(1.0, 1.0, 1.0, smoothedAlpha);
} \ No newline at end of file