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authorsyeyoung <cyong06@naver.com>2021-03-10 23:13:07 +0900
committersyeyoung <cyong06@naver.com>2021-03-10 23:13:07 +0900
commit99a8a9ab3acad6e282b1f50439028f40215fa77d (patch)
tree10c1428524253614bc065bf044e056eb834c0364 /src/main/java/kr/syeyoung/dungeonsguide/utils
parent92ce9024b73df31f3c88ad23a7443dec2578469c (diff)
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actually we don't need it
Diffstat (limited to 'src/main/java/kr/syeyoung/dungeonsguide/utils')
-rwxr-xr-xsrc/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java37
1 files changed, 1 insertions, 36 deletions
diff --git a/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java b/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java
index 8ffcab39..35319e71 100755
--- a/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java
+++ b/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java
@@ -70,6 +70,7 @@ public class RenderUtils {
}
tessellator.draw();
GlStateManager.enableTexture2D();
+ GlStateManager.disableBlend();
}
@@ -117,42 +118,6 @@ public class RenderUtils {
}
tessellator.draw();
GlStateManager.enableTexture2D();
- GlStateManager.enableBlend();
- }
-
- public static void drawRectSafe(int left, int top, int right, int bottom, int color)
- {
- if (left < right)
- {
- int i = left;
- left = right;
- right = i;
- }
-
- if (top < bottom)
- {
- int j = top;
- top = bottom;
- bottom = j;
- }
-
- float f3 = (float)(color >> 24 & 255) / 255.0F;
- float f = (float)(color >> 16 & 255) / 255.0F;
- float f1 = (float)(color >> 8 & 255) / 255.0F;
- float f2 = (float)(color & 255) / 255.0F;
- Tessellator tessellator = Tessellator.getInstance();
- WorldRenderer worldrenderer = tessellator.getWorldRenderer();
- GlStateManager.enableBlend();
- GlStateManager.disableTexture2D();
- GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
- GlStateManager.color(f, f1, f2, f3);
- worldrenderer.begin(7, DefaultVertexFormats.POSITION);
- worldrenderer.pos((double)left, (double)bottom, 0.0D).endVertex();
- worldrenderer.pos((double)right, (double)bottom, 0.0D).endVertex();
- worldrenderer.pos((double)right, (double)top, 0.0D).endVertex();
- worldrenderer.pos((double)left, (double)top, 0.0D).endVertex();
- tessellator.draw();
- GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}