diff options
author | syeyoung <42869671+cyoung06@users.noreply.github.com> | 2020-11-22 22:58:40 +0900 |
---|---|---|
committer | syeyoung <42869671+cyoung06@users.noreply.github.com> | 2020-11-22 22:58:40 +0900 |
commit | b46d3d8ce98b112d8c4f1b3ad5eed81b234b1892 (patch) | |
tree | ec852c4883effa2f961bd896db17bbca923bb595 /src/main/java/kr/syeyoung/dungeonsguide/utils | |
parent | 70a753c2a0aac9bd7e7e21ca081c4ee994bc4891 (diff) | |
download | Skyblock-Dungeons-Guide-b46d3d8ce98b112d8c4f1b3ad5eed81b234b1892.tar.gz Skyblock-Dungeons-Guide-b46d3d8ce98b112d8c4f1b3ad5eed81b234b1892.tar.bz2 Skyblock-Dungeons-Guide-b46d3d8ce98b112d8c4f1b3ad5eed81b234b1892.zip |
room building and door rendering
Diffstat (limited to 'src/main/java/kr/syeyoung/dungeonsguide/utils')
-rw-r--r-- | src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java b/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java new file mode 100644 index 00000000..269629e2 --- /dev/null +++ b/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java @@ -0,0 +1,175 @@ +package kr.syeyoung.dungeonsguide.utils; + +import kr.syeyoung.dungeonsguide.dungeon.data.DungeonDoor; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.GlStateManager; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.WorldRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.util.BlockPos; +import net.minecraft.util.Vec3; +import org.lwjgl.opengl.GL11; + +import java.awt.*; + +public class RenderUtils { + public static void renderDoor(DungeonDoor dungeonDoor, float partialTicks) { + Entity player = Minecraft.getMinecraft().thePlayer; + double playerX = player.prevPosX + (player.posX - player.prevPosX) * partialTicks; + double playerY = player.prevPosY + (player.posY - player.prevPosY) * partialTicks; + double playerZ = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks; +//because of the way 3D rendering is done, all coordinates are relative to the camera. This "resets" the "0,0,0" position to the location that is (0,0,0) in the world. + + GL11.glPushAttrib(GL11.GL_ENABLE_BIT); + GL11.glPushMatrix(); + GL11.glTranslated(-playerX, -playerY, -playerZ); + GL11.glDisable(GL11.GL_TEXTURE_2D); + GL11.glDisable(GL11.GL_CULL_FACE); + GlStateManager.enableAlpha(); + + if (dungeonDoor.isExist()) + GL11.glColor4ub((byte)0,(byte)255,(byte)0, (byte)255); + else + GL11.glColor4ub((byte)255,(byte)0,(byte)0, (byte)255); + + double x = dungeonDoor.getPosition().getX() + 0.5; + double y = dungeonDoor.getPosition().getY() -0.99; + double z = dungeonDoor.getPosition().getZ() + 0.5; + GL11.glBegin(GL11.GL_QUADS); + + GL11.glVertex3d(x - 2.5, y, z - 2.5); + GL11.glVertex3d(x - 2.5, y, z + 2.5); + GL11.glVertex3d(x + 2.5, y, z + 2.5); + GL11.glVertex3d(x + 2.5, y, z - 2.5); + + GL11.glEnd(); + + if (dungeonDoor.isExist()) { + GL11.glBegin(GL11.GL_QUADS); + + GL11.glColor4ub((byte)0,(byte)0,(byte)255, (byte)255); + if (dungeonDoor.isZDir()) { + GL11.glVertex3d(x - 0.5, y + 0.1, z - 2.5); + GL11.glVertex3d(x - 0.5, y+ 0.1, z + 2.5); + GL11.glVertex3d(x + 0.5, y+ 0.1, z + 2.5); + GL11.glVertex3d(x + 0.5, y+ 0.1, z - 2.5); + } else { + GL11.glVertex3d(x - 2.5, y+ 0.1, z - 0.5); + GL11.glVertex3d(x - 2.5, y+ 0.1, z + 0.5); + GL11.glVertex3d(x + 2.5, y+ 0.1, z + 0.5); + GL11.glVertex3d(x + 2.5, y+ 0.1, z - 0.5); + } + + GL11.glEnd(); + } else { + GL11.glLineWidth(5); + GL11.glBegin(GL11.GL_LINE_LOOP); + GL11.glVertex3d(x - 2.5, y, z - 2.5); + GL11.glVertex3d(x + 2.5, y + 5, z - 2.5); + GL11.glVertex3d(x + 2.5, y, z + 2.5); + GL11.glVertex3d(x - 2.5, y + 5, z + 2.5); + GL11.glEnd(); + GL11.glBegin(GL11.GL_LINE_LOOP); + GL11.glVertex3d(x - 2.5, y +5, z - 2.5); + GL11.glVertex3d(x + 2.5, y, z - 2.5); + GL11.glVertex3d(x + 2.5, y + 5, z + 2.5); + GL11.glVertex3d(x - 2.5, y, z + 2.5); + GL11.glEnd(); + GL11.glLineWidth(1); + } +// GlStateManager.disableAlpha(); + GlStateManager.disableBlend(); + + GL11.glEnable(GL11.GL_TEXTURE_2D); + GL11.glEnable(GL11.GL_CULL_FACE); + + GL11.glPopAttrib(); + GL11.glPopMatrix(); + + } + + public static void highlightBlock(BlockPos blockpos, Color c, float partialTicks) { + Entity viewing_from = Minecraft.getMinecraft().getRenderViewEntity(); + + double x_fix = viewing_from.lastTickPosX + ((viewing_from.posX - viewing_from.lastTickPosX) * partialTicks); + double y_fix = viewing_from.lastTickPosY + ((viewing_from.posY - viewing_from.lastTickPosY) * partialTicks); + double z_fix = viewing_from.lastTickPosZ + ((viewing_from.posZ - viewing_from.lastTickPosZ) * partialTicks); + + GlStateManager.pushMatrix(); + GlStateManager.pushAttrib(); + GlStateManager.translate(-x_fix, -y_fix, -z_fix); + + GlStateManager.disableLighting(); + GlStateManager.enableBlend(); + GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); + GlStateManager.disableTexture2D(); + + GL11.glDisable(GL11.GL_DEPTH_TEST); + GL11.glDepthMask(false); + GL11.glColor3ub((byte)c.getRed(), (byte)c.getGreen(), (byte)c.getBlue()); + + GL11.glTranslated(blockpos.getX(), blockpos.getY(), blockpos.getZ()); + + GL11.glBegin(GL11.GL_QUADS); + GL11.glVertex3d(0, 0, 0); + GL11.glVertex3d(0, 0, 1); + GL11.glVertex3d(0, 1, 1); + GL11.glVertex3d(0, 1, 0); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT + + GL11.glVertex3d(1, 0, 1); + GL11.glVertex3d(1, 0, 0); + GL11.glVertex3d(1, 1, 0); + GL11.glVertex3d(1, 1, 1); + + GL11.glVertex3d(0, 1, 1); + GL11.glVertex3d(0, 0, 1); + GL11.glVertex3d(1, 0, 1); + GL11.glVertex3d(1, 1, 1); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT + + GL11.glVertex3d(0, 0, 0); + GL11.glVertex3d(0, 1, 0); + GL11.glVertex3d(1, 1, 0); + GL11.glVertex3d(1, 0, 0); + + GL11.glVertex3d(0,1,0); + GL11.glVertex3d(0,1,1); + GL11.glVertex3d(1,1,1); + GL11.glVertex3d(1,1,0); + + GL11.glVertex3d(0,0,1); + GL11.glVertex3d(0,0,0); + GL11.glVertex3d(1,0,0); + GL11.glVertex3d(1,0,1); + + + + GL11.glEnd(); + + + GL11.glEnable(GL11.GL_DEPTH_TEST); + GL11.glDepthMask(true); + GlStateManager.enableTexture2D(); + GlStateManager.disableBlend(); + GlStateManager.enableLighting(); + GlStateManager.popMatrix(); + GlStateManager.popAttrib(); + + +//... + + } + + private void drawLineWithGL(Vec3 blockA, Vec3 blockB) { + int d = Math.round((float)blockA.distanceTo(blockB)+0.2f); + GL11.glColor3f(0F, 1F, 0F); + float oz = (blockA.xCoord - blockB.xCoord == 0?0:-1f/16f); + float ox = (blockA.zCoord - blockB.zCoord == 0?0:1f/16f); + GL11.glBegin(GL11.GL_LINE_STRIP); + + //you will want to modify these offsets. + GL11.glVertex3d(blockA.xCoord + 0.5,blockA.yCoord - 0.01,blockA.zCoord + 0.5); + GL11.glVertex3d(blockB.xCoord + 0.5,blockB.yCoord - 0.01,blockB.zCoord + 0.5); + + GL11.glEnd(); + } +} |