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-rw-r--r-- | Forge-README.txt | 59 | ||||
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diff --git a/Forge-README.txt b/Forge-README.txt new file mode 100644 index 00000000..b45931f4 --- /dev/null +++ b/Forge-README.txt @@ -0,0 +1,59 @@ +------------------------------------------- +Source installation information for modders +------------------------------------------- +This code follows the Minecraft Forge installation methodology. It will apply +some small patches to the vanilla MCP source code, giving you and it access +to some of the data and functions you need to build a successful mod. + +Note also that the patches are built against "unrenamed" MCP source code (aka +srgnames) - this means that you will not be able to read them directly against +normal code. + +Source pack installation information: + +Standalone source installation +============================== + +Step 1: Open your command-line and browse to the folder where you extracted the zip file. + +Step 2: Once you have a command window up in the folder that the downloaded material was placed, type: + +Windows: "gradlew setupDecompWorkspace" +Linux/Mac OS: "./gradlew setupDecompWorkspace" + +Step 3: After all that finished, you're left with a choice. +For eclipse, run "gradlew eclipse" (./gradlew eclipse if you are on Mac/Linux) + +If you preffer to use IntelliJ, steps are a little different. +1. Open IDEA, and import project. +2. Select your build.gradle file and have it import. +3. Once it's finished you must close IntelliJ and run the following command: + +"gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux) + +Step 4: The final step is to open Eclipse and switch your workspace to /eclipse/ (if you use IDEA, it should automatically start on your project) + +If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not effect your code} and then start the processs again. + +Should it still not work, +Refer to #ForgeGradle on EsperNet for more information about the gradle environment. + +Tip: +If you do not care about seeing Minecraft's source code you can replace "setupDecompWorkspace" with one of the following: +"setupDevWorkspace": Will patch, deobfusicated, and gather required assets to run minecraft, but will not generated human readable source code. +"setupCIWorkspace": Same as Dev but will not download any assets. This is useful in build servers as it is the fastest because it does the least work. + +Tip: +When using Decomp workspace, the Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes and usually can be accessed under the 'referenced libraries' section of your IDE. + +Forge source installation +========================= +MinecraftForge ships with this code and installs it as part of the forge +installation process, no further action is required on your part. + +LexManos' Install Video +======================= +https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be + +For more details update more often refer to the Forge Forums: +http://www.minecraftforge.net/forum/index.php/topic,14048.0.html @@ -1,59 +1,27 @@ -------------------------------------------- -Source installation information for modders -------------------------------------------- -This code follows the Minecraft Forge installation methodology. It will apply -some small patches to the vanilla MCP source code, giving you and it access -to some of the data and functions you need to build a successful mod. +# Dungeons Guide +The most intelligent Hypixel Skyblock Dungeons Mod + +## Features +- Dungeon Waypoints + - Waypoints for every things that are interactable in dungeon. + - NPC, Secret, Door, Lever, Superboom wall, Crypts + - Q. Hey is this feature bannable? + - A. No. + 1. It is not Watchdog detectable since it does not modify player behaviour or packet + 2. It is not an ESP (unlike some other "secret waypoints" mods which are really just ChestESP and ItemESP). This mod bases the waypoints on a static set of coordinates from a corner of the room a player is in. This is similar to fairy soul waypoints (which Simon has confirmed are allowed) since it is not scanning for the secrets but rather displaying a waypoint over a set coordinate. + 3. It does not break any of the 4 guidelines recently posted by Fr0z3n about disallowed QOL modifications + 4. It does not provide an unfair advantage. Players who memorized secrets will always be able to find secrets faster than someone who hasn't memorized secrets and is using waypoints. +- Puzzle Solvers (ALL) + - 3 weirdos + - intelligent ice-path solver + - intelligent ice-fill solver + - intelligent box solver + - intelligent water solver (FAST SOLUTION) + - blaze solver + - creeper solver + - Bomb defuse solver (except it does not esp or xray solution) + - Teleport-pads solver + - Trivia solver +- Useful Dungeon HUDS +- All the other features could be found at [here](https://dungeonsguide.gitbook.io/) -Note also that the patches are built against "unrenamed" MCP source code (aka -srgnames) - this means that you will not be able to read them directly against -normal code. - -Source pack installation information: - -Standalone source installation -============================== - -Step 1: Open your command-line and browse to the folder where you extracted the zip file. - -Step 2: Once you have a command window up in the folder that the downloaded material was placed, type: - -Windows: "gradlew setupDecompWorkspace" -Linux/Mac OS: "./gradlew setupDecompWorkspace" - -Step 3: After all that finished, you're left with a choice. -For eclipse, run "gradlew eclipse" (./gradlew eclipse if you are on Mac/Linux) - -If you preffer to use IntelliJ, steps are a little different. -1. Open IDEA, and import project. -2. Select your build.gradle file and have it import. -3. Once it's finished you must close IntelliJ and run the following command: - -"gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux) - -Step 4: The final step is to open Eclipse and switch your workspace to /eclipse/ (if you use IDEA, it should automatically start on your project) - -If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not effect your code} and then start the processs again. - -Should it still not work, -Refer to #ForgeGradle on EsperNet for more information about the gradle environment. - -Tip: -If you do not care about seeing Minecraft's source code you can replace "setupDecompWorkspace" with one of the following: -"setupDevWorkspace": Will patch, deobfusicated, and gather required assets to run minecraft, but will not generated human readable source code. -"setupCIWorkspace": Same as Dev but will not download any assets. This is useful in build servers as it is the fastest because it does the least work. - -Tip: -When using Decomp workspace, the Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes and usually can be accessed under the 'referenced libraries' section of your IDE. - -Forge source installation -========================= -MinecraftForge ships with this code and installs it as part of the forge -installation process, no further action is required on your part. - -LexManos' Install Video -======================= -https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be - -For more details update more often refer to the Forge Forums: -http://www.minecraftforge.net/forum/index.php/topic,14048.0.html |