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-rw-r--r--Forge-README.txt59
-rwxr-xr-xREADME.md84
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diff --git a/Forge-README.txt b/Forge-README.txt
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+-------------------------------------------
+Source installation information for modders
+-------------------------------------------
+This code follows the Minecraft Forge installation methodology. It will apply
+some small patches to the vanilla MCP source code, giving you and it access
+to some of the data and functions you need to build a successful mod.
+
+Note also that the patches are built against "unrenamed" MCP source code (aka
+srgnames) - this means that you will not be able to read them directly against
+normal code.
+
+Source pack installation information:
+
+Standalone source installation
+==============================
+
+Step 1: Open your command-line and browse to the folder where you extracted the zip file.
+
+Step 2: Once you have a command window up in the folder that the downloaded material was placed, type:
+
+Windows: "gradlew setupDecompWorkspace"
+Linux/Mac OS: "./gradlew setupDecompWorkspace"
+
+Step 3: After all that finished, you're left with a choice.
+For eclipse, run "gradlew eclipse" (./gradlew eclipse if you are on Mac/Linux)
+
+If you preffer to use IntelliJ, steps are a little different.
+1. Open IDEA, and import project.
+2. Select your build.gradle file and have it import.
+3. Once it's finished you must close IntelliJ and run the following command:
+
+"gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux)
+
+Step 4: The final step is to open Eclipse and switch your workspace to /eclipse/ (if you use IDEA, it should automatically start on your project)
+
+If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not effect your code} and then start the processs again.
+
+Should it still not work,
+Refer to #ForgeGradle on EsperNet for more information about the gradle environment.
+
+Tip:
+If you do not care about seeing Minecraft's source code you can replace "setupDecompWorkspace" with one of the following:
+"setupDevWorkspace": Will patch, deobfusicated, and gather required assets to run minecraft, but will not generated human readable source code.
+"setupCIWorkspace": Same as Dev but will not download any assets. This is useful in build servers as it is the fastest because it does the least work.
+
+Tip:
+When using Decomp workspace, the Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes and usually can be accessed under the 'referenced libraries' section of your IDE.
+
+Forge source installation
+=========================
+MinecraftForge ships with this code and installs it as part of the forge
+installation process, no further action is required on your part.
+
+LexManos' Install Video
+=======================
+https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be
+
+For more details update more often refer to the Forge Forums:
+http://www.minecraftforge.net/forum/index.php/topic,14048.0.html
diff --git a/README.md b/README.md
index b45931f4..67924d99 100755
--- a/README.md
+++ b/README.md
@@ -1,59 +1,27 @@
--------------------------------------------
-Source installation information for modders
--------------------------------------------
-This code follows the Minecraft Forge installation methodology. It will apply
-some small patches to the vanilla MCP source code, giving you and it access
-to some of the data and functions you need to build a successful mod.
+# Dungeons Guide
+The most intelligent Hypixel Skyblock Dungeons Mod
+
+## Features
+- Dungeon Waypoints
+ - Waypoints for every things that are interactable in dungeon.
+ - NPC, Secret, Door, Lever, Superboom wall, Crypts
+ - Q. Hey is this feature bannable?
+ - A. No.
+ 1. It is not Watchdog detectable since it does not modify player behaviour or packet
+ 2. It is not an ESP (unlike some other "secret waypoints" mods which are really just ChestESP and ItemESP). This mod bases the waypoints on a static set of coordinates from a corner of the room a player is in. This is similar to fairy soul waypoints (which Simon has confirmed are allowed) since it is not scanning for the secrets but rather displaying a waypoint over a set coordinate.
+ 3. It does not break any of the 4 guidelines recently posted by Fr0z3n about disallowed QOL modifications
+ 4. It does not provide an unfair advantage. Players who memorized secrets will always be able to find secrets faster than someone who hasn't memorized secrets and is using waypoints.
+- Puzzle Solvers (ALL)
+ - 3 weirdos
+ - intelligent ice-path solver
+ - intelligent ice-fill solver
+ - intelligent box solver
+ - intelligent water solver (FAST SOLUTION)
+ - blaze solver
+ - creeper solver
+ - Bomb defuse solver (except it does not esp or xray solution)
+ - Teleport-pads solver
+ - Trivia solver
+- Useful Dungeon HUDS
+- All the other features could be found at [here](https://dungeonsguide.gitbook.io/)
-Note also that the patches are built against "unrenamed" MCP source code (aka
-srgnames) - this means that you will not be able to read them directly against
-normal code.
-
-Source pack installation information:
-
-Standalone source installation
-==============================
-
-Step 1: Open your command-line and browse to the folder where you extracted the zip file.
-
-Step 2: Once you have a command window up in the folder that the downloaded material was placed, type:
-
-Windows: "gradlew setupDecompWorkspace"
-Linux/Mac OS: "./gradlew setupDecompWorkspace"
-
-Step 3: After all that finished, you're left with a choice.
-For eclipse, run "gradlew eclipse" (./gradlew eclipse if you are on Mac/Linux)
-
-If you preffer to use IntelliJ, steps are a little different.
-1. Open IDEA, and import project.
-2. Select your build.gradle file and have it import.
-3. Once it's finished you must close IntelliJ and run the following command:
-
-"gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux)
-
-Step 4: The final step is to open Eclipse and switch your workspace to /eclipse/ (if you use IDEA, it should automatically start on your project)
-
-If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not effect your code} and then start the processs again.
-
-Should it still not work,
-Refer to #ForgeGradle on EsperNet for more information about the gradle environment.
-
-Tip:
-If you do not care about seeing Minecraft's source code you can replace "setupDecompWorkspace" with one of the following:
-"setupDevWorkspace": Will patch, deobfusicated, and gather required assets to run minecraft, but will not generated human readable source code.
-"setupCIWorkspace": Same as Dev but will not download any assets. This is useful in build servers as it is the fastest because it does the least work.
-
-Tip:
-When using Decomp workspace, the Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes and usually can be accessed under the 'referenced libraries' section of your IDE.
-
-Forge source installation
-=========================
-MinecraftForge ships with this code and installs it as part of the forge
-installation process, no further action is required on your part.
-
-LexManos' Install Video
-=======================
-https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be
-
-For more details update more often refer to the Forge Forums:
-http://www.minecraftforge.net/forum/index.php/topic,14048.0.html