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-rw-r--r--mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag1
1 files changed, 0 insertions, 1 deletions
diff --git a/mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag b/mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag
index 9a41104a..93a6c7c0 100644
--- a/mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag
+++ b/mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag
@@ -11,6 +11,5 @@ float roundedBoxSDF(vec2 CenterPosition, vec2 Size, float Radius) {
void main() {
float distance = roundedBoxSDF(gl_FragCoord.xy - centerPos, halfSize, radius);
float smoothedAlpha = smoothstep(-smoothness,0.0, -distance);
-// gl_FragColor = mix(vec4(1.0, 1.0, 1.0, 1.0), vec4(0.0, 0.2, 1.0, smoothedAlpha), smoothedAlpha);
gl_FragColor = gl_Color * vec4(1.0, 1.0, 1.0, smoothedAlpha);
} \ No newline at end of file