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-rwxr-xr-xmod/src/main/java/kr/syeyoung/dungeonsguide/mod/dungeon/map/MapPlayerProcessor.java13
1 files changed, 4 insertions, 9 deletions
diff --git a/mod/src/main/java/kr/syeyoung/dungeonsguide/mod/dungeon/map/MapPlayerProcessor.java b/mod/src/main/java/kr/syeyoung/dungeonsguide/mod/dungeon/map/MapPlayerProcessor.java
index c52d3693..be387624 100755
--- a/mod/src/main/java/kr/syeyoung/dungeonsguide/mod/dungeon/map/MapPlayerProcessor.java
+++ b/mod/src/main/java/kr/syeyoung/dungeonsguide/mod/dungeon/map/MapPlayerProcessor.java
@@ -45,11 +45,6 @@ public class MapPlayerProcessor {
@Getter
private final BiMap<String, String> mapIconToPlayerMap = HashBiMap.create();
Logger logger = LogManager.getLogger("DG-MapPlayerProcessor");
- /**
- * If the player on the map is closer than value this it won't save it
- * this should be done with render-distance but whateva
- */
- int closenessDistance = 50;
private int waitDelay = 0;
public MapPlayerProcessor(DungeonContext context) {
@@ -67,7 +62,7 @@ public class MapPlayerProcessor {
waitDelay++;
return;
}
- ItemStack stack = Minecraft.getMinecraft().thePlayer.inventory.getStackInSlot(8);
+ ItemStack stack = mc.thePlayer.inventory.getStackInSlot(8);
if (stack == null || !(stack.getItem() instanceof ItemMap)) {
return;
@@ -128,7 +123,7 @@ public class MapPlayerProcessor {
int y2 = bbb.func_176113_c() / 2 + 64;
int dx = x2 - x;
int dy = y2 - y;
- if (dx * dx + dy * dy < closenessDistance) {
+ if (dx * dx + dy * dy < mc.gameSettings.renderDistanceChunks * mc.gameSettings.renderDistanceChunks * 256 ) {
shouldSave = false;
break;
}
@@ -164,13 +159,13 @@ public class MapPlayerProcessor {
}
private boolean isPlayerNear(String player, BlockPos mapPos) {
- EntityPlayer entityPlayer = Minecraft.getMinecraft().theWorld.getPlayerEntityByName(player);
+ EntityPlayer entityPlayer = mc.theWorld.getPlayerEntityByName(player);
if (entityPlayer != null && !entityPlayer.isInvisible()) {
BlockPos pos = entityPlayer.getPosition();
int dx = mapPos.getX() - pos.getX();
int dz = mapPos.getZ() - pos.getZ();
- return dx * dx + dz * dz < closenessDistance;
+ return dx * dx + dz * dz < mc.gameSettings.renderDistanceChunks * mc.gameSettings.renderDistanceChunks * 256;
}