diff options
Diffstat (limited to 'src/main/java/kr/syeyoung/dungeonsguide/utils')
-rwxr-xr-x | src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java b/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java index 9632d9d7..b0c54e17 100755 --- a/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java +++ b/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java @@ -46,6 +46,95 @@ import java.util.List; public class RenderUtils { public static final ResourceLocation icons = new ResourceLocation("textures/gui/icons.png"); + private static final ResourceLocation beaconBeam = new ResourceLocation("textures/entity/beacon_beam.png"); + + /** + * Taken from NotEnoughUpdates under Creative Commons Attribution-NonCommercial 3.0 + * And modified to fit out need. + * https://github.com/Moulberry/NotEnoughUpdates/blob/master/LICENSE + * @author Moulberry + */ + public static void renderBeaconBeam(double x, double y, double z, AColor aColor, float partialTicks) { + int height = 300; + int bottomOffset = 0; + int topOffset = bottomOffset + height; + + Tessellator tessellator = Tessellator.getInstance(); + WorldRenderer worldrenderer = tessellator.getWorldRenderer(); + + Minecraft.getMinecraft().getTextureManager().bindTexture(beaconBeam); + GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F); + GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F); + GlStateManager.disableLighting(); + GlStateManager.enableCull(); + GlStateManager.enableTexture2D(); + GlStateManager.tryBlendFuncSeparate(770, 1, 1, 0); + GlStateManager.enableBlend(); + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); + + double time = Minecraft.getMinecraft().theWorld.getTotalWorldTime() + (double)partialTicks; + double d1 = MathHelper.func_181162_h(-time * 0.2D - (double)MathHelper.floor_double(-time * 0.1D)); + + int c = getColorAt(x,y,z, aColor); + float alpha = ((c >> 24) & 0xFF) / 255.0f; + + float r = ((c >> 16) & 0xFF) / 255f; + float g = ((c >> 8) & 0xFF) / 255f; + float b = (c & 0xFF) / 255f; + double d2 = time * 0.025D * -1.5D; + double d4 = 0.5D + Math.cos(d2 + 2.356194490192345D) * 0.2D; + double d5 = 0.5D + Math.sin(d2 + 2.356194490192345D) * 0.2D; + double d6 = 0.5D + Math.cos(d2 + (Math.PI / 4D)) * 0.2D; + double d7 = 0.5D + Math.sin(d2 + (Math.PI / 4D)) * 0.2D; + double d8 = 0.5D + Math.cos(d2 + 3.9269908169872414D) * 0.2D; + double d9 = 0.5D + Math.sin(d2 + 3.9269908169872414D) * 0.2D; + double d10 = 0.5D + Math.cos(d2 + 5.497787143782138D) * 0.2D; + double d11 = 0.5D + Math.sin(d2 + 5.497787143782138D) * 0.2D; + double d14 = -1.0D + d1; + double d15 = (double)(height) * 2.5D + d14; + worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); + worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(1.0D, d15).color(r, g, b, alpha).endVertex(); + worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex(); + worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex(); + worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(0.0D, d15).color(r, g, b, alpha).endVertex(); + worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(1.0D, d15).color(r, g, b, alpha).endVertex(); + worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex(); + worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex(); + worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(0.0D, d15).color(r, g, b, alpha).endVertex(); + worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(1.0D, d15).color(r, g, b, alpha).endVertex(); + worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex(); + worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex(); + worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(0.0D, d15).color(r, g, b, alpha).endVertex(); + worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(1.0D, d15).color(r, g, b, alpha).endVertex(); + worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex(); + worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex(); + worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(0.0D, d15).color(r, g, b, alpha).endVertex(); + tessellator.draw(); + + GlStateManager.disableCull(); + double d12 = -1.0D + d1; + double d13 = height + d12; + + worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); + worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.2D).tex(1.0D, d13).color(r, g, b, 0.25F*alpha).endVertex(); + worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.2D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex(); + worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.2D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex(); + worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.2D).tex(0.0D, d13).color(r, g, b, 0.25F*alpha).endVertex(); + worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.8D).tex(1.0D, d13).color(r, g, b, 0.25F*alpha).endVertex(); + worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.8D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex(); + worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.8D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex(); + worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.8D).tex(0.0D, d13).color(r, g, b, 0.25F*alpha).endVertex(); + worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.2D).tex(1.0D, d13).color(r, g, b, 0.25F*alpha).endVertex(); + worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.2D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex(); + worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.8D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex(); + worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.8D).tex(0.0D, d13).color(r, g, b, 0.25F*alpha).endVertex(); + worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.8D).tex(1.0D, d13).color(r, g, b, 0.25F*alpha).endVertex(); + worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.8D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex(); + worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.2D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex(); + worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.2D).tex(0.0D, d13).color(r, g, b, 0.25F*alpha).endVertex(); + tessellator.draw(); + } + public static void drawTexturedRect(float x, float y, float width, float height, int filter) { drawTexturedRect(x, y, width, height, 0.0F, 1.0F, 0.0F, 1.0F, filter); @@ -478,6 +567,54 @@ public class RenderUtils { GlStateManager.popMatrix(); } + public static void drawLinesVec3(List<Vec3> poses, AColor colour, float thickness, float partialTicks, boolean depth) { + Entity render = Minecraft.getMinecraft().getRenderViewEntity(); + WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer(); + + double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks; + double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks; + double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks; + + GlStateManager.pushMatrix(); + GlStateManager.translate(-realX, -realY, -realZ); + GlStateManager.disableTexture2D(); + GL11.glDisable(GL11.GL_TEXTURE_2D); + GlStateManager.enableBlend(); + GlStateManager.disableAlpha(); + GL11.glLineWidth(thickness); + if (!depth) { + GlStateManager.disableDepth(); + GlStateManager.depthMask(false); + } + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); + +// GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue()/ 255f, colour.getAlpha() / 255f); + GlStateManager.color(1,1,1,1); + worldRenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION_COLOR); + int num = 0; + for (Vec3 pos:poses) { + int i = getColorAt(num++ * 10,0, colour); + worldRenderer.pos(pos.xCoord, pos.yCoord, pos.zCoord).color( + ((i >> 16) &0xFF)/255.0f, + ((i >> 8) &0xFF)/255.0f, + (i &0xFF)/255.0f, + ((i >> 24) &0xFF)/255.0f + ).endVertex(); + } + Tessellator.getInstance().draw(); + + GlStateManager.translate(realX, realY, realZ); + GlStateManager.disableBlend(); + GlStateManager.enableAlpha(); + GlStateManager.enableTexture2D(); + if (!depth) { + GlStateManager.enableDepth(); + GlStateManager.depthMask(true); + } + GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); + GlStateManager.popMatrix(); + GL11.glLineWidth(1); + } public static void drawLines(List<BlockPos> poses, AColor colour, float thickness, float partialTicks, boolean depth) { Entity render = Minecraft.getMinecraft().getRenderViewEntity(); WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer(); @@ -643,6 +780,80 @@ public class RenderUtils { } + public static void highlightBox(AxisAlignedBB axisAlignedBB, Color c, float partialTicks, boolean depth) { + Entity viewing_from = Minecraft.getMinecraft().getRenderViewEntity(); + + double x_fix = viewing_from.lastTickPosX + ((viewing_from.posX - viewing_from.lastTickPosX) * partialTicks); + double y_fix = viewing_from.lastTickPosY + ((viewing_from.posY - viewing_from.lastTickPosY) * partialTicks); + double z_fix = viewing_from.lastTickPosZ + ((viewing_from.posZ - viewing_from.lastTickPosZ) * partialTicks); + + GlStateManager.pushMatrix(); + + GlStateManager.translate(-x_fix, -y_fix, -z_fix); + + GlStateManager.disableLighting(); + GlStateManager.enableBlend(); + GlStateManager.disableCull(); + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); + GlStateManager.disableTexture2D(); + + if (!depth) { + GlStateManager.disableDepth(); + GlStateManager.depthMask(false); + } + int rgb = c.getRGB(); + GlStateManager.color(((rgb >> 16) &0XFF)/ 255.0f, ((rgb>>8) &0XFF)/ 255.0f, (rgb & 0xff)/ 255.0f, ((rgb >> 24) & 0xFF) / 255.0f); + + GlStateManager.translate(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.minZ); + + double x = axisAlignedBB.maxX - axisAlignedBB.minX; + double y = axisAlignedBB.maxY - axisAlignedBB.minY; + double z = axisAlignedBB.maxZ - axisAlignedBB.minZ; + GL11.glBegin(GL11.GL_QUADS); + GL11.glVertex3d(0, 0, 0); + GL11.glVertex3d(0, 0, z); + GL11.glVertex3d(0, y, z); + GL11.glVertex3d(0, y, 0); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT + + GL11.glVertex3d(x, 0, z); + GL11.glVertex3d(x, 0, 0); + GL11.glVertex3d(x, y, 0); + GL11.glVertex3d(x, y, z); + + GL11.glVertex3d(0, y, z); + GL11.glVertex3d(0, 0, z); + GL11.glVertex3d(x, 0, z); + GL11.glVertex3d(x, y, z); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT + + GL11.glVertex3d(0, 0, 0); + GL11.glVertex3d(0, y, 0); + GL11.glVertex3d(x, y, 0); + GL11.glVertex3d(x, 0, 0); + + GL11.glVertex3d(0,y,0); + GL11.glVertex3d(0,y,z); + GL11.glVertex3d(x,y,z); + GL11.glVertex3d(x,y,0); + + GL11.glVertex3d(0,0,z); + GL11.glVertex3d(0,0,0); + GL11.glVertex3d(x,0,0); + GL11.glVertex3d(x,0,z); + + + + GL11.glEnd(); + + + if (!depth) { + GlStateManager.disableDepth(); + GlStateManager.depthMask(true); + } + GlStateManager.enableTexture2D(); + GlStateManager.enableLighting(); + GlStateManager.popMatrix(); + + } public static void highlightBox(Entity entity, AxisAlignedBB axisAlignedBB, AColor c, float partialTicks, boolean depth) { Entity viewing_from = Minecraft.getMinecraft().getRenderViewEntity(); |