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Diffstat (limited to 'src/main/java/kr/syeyoung/dungeonsguide/utils')
-rwxr-xr-xsrc/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java b/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java
index d2dbeb39..bd2dfbcd 100755
--- a/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java
+++ b/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java
@@ -20,6 +20,57 @@ import java.awt.*;
import java.util.List;
public class RenderUtils {
+ public static void drawUnfilledBox(int left, int top, int right, int bottom, int color, boolean chroma)
+ {
+ if (left < right)
+ {
+ int i = left;
+ left = right;
+ right = i;
+ }
+
+ if (top < bottom)
+ {
+ int j = top;
+ top = bottom;
+ bottom = j;
+ }
+
+ float f3 = (float)(color >> 24 & 255) / 255.0F;
+ float f = (float)(color >> 16 & 255) / 255.0F;
+ float f1 = (float)(color >> 8 & 255) / 255.0F;
+ float f2 = (float)(color & 255) / 255.0F;
+ Tessellator tessellator = Tessellator.getInstance();
+ WorldRenderer worldrenderer = tessellator.getWorldRenderer();
+ GlStateManager.enableBlend();
+ GlStateManager.disableTexture2D();
+ GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
+ if (!chroma) {
+ GlStateManager.color(f, f1, f2, f3);
+ worldrenderer.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
+ worldrenderer.pos((double) left, (double) bottom, 0.0D).endVertex();
+ worldrenderer.pos((double) right, (double) bottom, 0.0D).endVertex();
+ worldrenderer.pos((double) right, (double) top, 0.0D).endVertex();
+ worldrenderer.pos((double) left, (double) top, 0.0D).endVertex();
+ } else {
+ worldrenderer.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION_COLOR);
+ float blah = (System.currentTimeMillis() / 10) % 360;
+ ;
+ GL11.glShadeModel(GL11.GL_SMOOTH);
+ color(worldrenderer.pos((double) left, (double) bottom, 0.0D), Color.HSBtoRGB((((blah + 20) % 360) / 360.0f), 1, 1)).endVertex();
+ color(worldrenderer.pos((double) right, (double) bottom, 0.0D), Color.HSBtoRGB((((blah + 40) % 360) / 360.0f), 1, 1)).endVertex();
+ color(worldrenderer.pos((double) right, (double) top, 0.0D), Color.HSBtoRGB((((blah + 20) % 360) / 360.0f), 1, 1)).endVertex();
+ color(worldrenderer.pos((double) left, (double) top, 0.0D), Color.HSBtoRGB(blah / 360.0f, 1, 1)).endVertex();
+ }
+ tessellator.draw();
+ GlStateManager.enableTexture2D();
+ GlStateManager.disableBlend();
+ }
+
+ public static WorldRenderer color(WorldRenderer worldRenderer, int color ){
+ return worldRenderer.color(((color >> 16) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, (color &0xFF) / 255.0f, ((color >> 24) & 0xFF) / 255.0f);
+ }
+
public static void renderDoor(DungeonDoor dungeonDoor, float partialTicks) {
Entity player = Minecraft.getMinecraft().thePlayer;
double playerX = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;