Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-06 | - Merge changes from master | syeyoung | |
- (Fix player heads) | |||
2022-10-06 | - Forge README now useless that we use loom not forgegradle | syeyoung | |
2022-10-06 | - Update github actions to work with new essential loom | syeyoung | |
2022-10-06 | Merge remote-tracking branch 'origin/master' | syeyoung | |
# Conflicts: # build.gradle | |||
2022-10-06 | - Use essential-loom (fork of architectury-loom) instead of unmaintained ↵ | syeyoung | |
fork of ForgeGradle by weird person. | |||
2022-10-05 | Merge pull request #62 from kingstefan26/like-20-lines | syeyoung | |
fix dungeon map not showing ppl heads | |||
2022-10-04 | make sonarlint less mad (refactor) | kingstefan26 | |
2022-10-04 | use my crusty forgegradle fork that builds | kingstefan26 | |
2022-10-04 | reimplement check if player dead | kingstefan26 | |
2022-10-04 | remove unnecessary yaw interpolation that caused weird jutter | kingstefan26 | |
turn the position from ints to floats, so it doesn't jump | |||
2022-10-04 | un-rotate the heads on map (it was the wrong way) | kingstefan26 | |
2022-10-04 | fix the code not checking if player is not dead | kingstefan26 | |
2022-10-03 | fix dungeon map not showing ppl heads | kingstefan26 | |
2022-09-08 | - temp | syeyoung | |
2022-08-06 | - Better exception messages | syeyoung | |
2022-08-06 | - Got it to launch minecraft finally | syeyoung | |
For developers - You need to launch "loader" project, not the "mod" project. - Loom WILL NOT auto-generate launch props. --> Copy contents of build.gradle from other directory to global build.gradle, and run any gradle task to generate. (it was painful to figure out) | |||
2022-08-05 | Merge remote-tracking branch 'origin/dg4.0' into dg4.0 | syeyoung | |
2022-08-05 | Merge remote-tracking branch 'origin/dg4.0' into dg4.0 | syeyoung | |
2022-08-05 | Merge remote-tracking branch 'origin/dg4.0' into dg4.0 | syeyoung | |
2022-08-05 | - Update github actions | syeyoung | |
2022-08-05 | - Update github actions | syeyoung | |
2022-08-05 | - Create version field on IDGLoader | syeyoung | |
- Organize Main.java - Make AhUtils / DGTexturePack compatible with new loader - Keep checks consistent in Authenticator | |||
2022-08-05 | - Update gitignore | syeyoung | |
2022-08-05 | - Update gitignore | syeyoung | |
2022-08-05 | - Sorry, but I haven't got any good name for this commit | syeyoung | |
- This commit has been on my computer for like 6 months untouched | |||
2022-05-21 | - Jar/Local ClassLoaders | syeyoung | |
2022-05-21 | - Project separation | syeyoung | |
2022-05-07 | - Fix thorn coordinate | syeyoung | |
2022-05-07 | - Enable force-refresh, but do not perform if there's pathfind undergoing. | syeyoung | |
2022-05-07 | - Remove unnecessary un-culling. | syeyoung | |
2022-05-07 | - Add culling to gui elements that disabled culling. | syeyoung | |
2022-05-06 | - Remove unnecessary close of mechanic browser tooltip. | syeyoung | |
Mechanic Browser Tooltip will be closed on first click, no need to close it again | |||
2022-05-06 | - 30% of secrets required for entrance (but why) | syeyoung | |
2022-05-06 | - Find route, with timeout 10s | syeyoung | |
- Do not cancel pathfinds (doesn't even work) | |||
2022-05-06 | - Support for entrance | syeyoung | |
2022-05-06 | - Add party kick message to party status detection | syeyoung | |
- Fix You are not in a party not getting detected correctly. | |||
2022-05-06 | - Fix useless println that might have caused lag. | syeyoung | |
2022-05-06 | - Fix inconsistency in tracking chest secret status that caused bunch of issues | syeyoung | |
2022-03-11 | <3 Hypixel v2 | syeyoung | |
- Remove dash length check in PartyManager | |||
2022-03-02 | <3 Hypixel | syeyoung | |
- Fix Is-In dungeon detection | |||
2022-02-01 | - remove spirit bow timer after player shoots an arrow | syeyoung | |
2022-01-31 | - Fix Custom Party List flickering and sometimes not displaying elements | syeyoung | |
- Fix Custom Party List displaying player count on "None" bedrock | |||
2022-01-31 | - Fix mimic messing up secret detection | syeyoung | |
2022-01-31 | - Add 3 new pathfinding algorithms | syeyoung | |
- Theta* - A* with finegrid used by jps - A* with finegrid used by jps + diagonal routes - Make MStringSelectionButton inc and dec button work as intended - Add new "feature" for choosing pathfind strategy | |||
2022-01-31 | - Fix cursor turning into colored square when it has failed to load cursors ↵ | syeyoung | |
from native lib - Fix com.twelvemonkeys.imageio not being shaded properly | |||
2022-01-31 | - add "Party was transfered to X because Y left" | syeyoung | |
2022-01-26 | - Very subtle typo in pathfind logic | syeyoung | |
2022-01-26 | - Move session check to separate thread | syeyoung | |
2022-01-12 | - Fix undisocvered room cnt getting reset to 0 on bossfight | syeyoung | |
- Miniboss not done is now 4 skill point penalty instead of 3 - Revamp skill score calculation so that it's a bit more read-able. | |||
2022-01-12 | - Fix value "false" getting removed in data collection | syeyoung | |
- Collect "killed boss" / "died at boss" / "died before boss" |