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2023-01-01- tweaker prevents mod from running ??? Why!!!syeyoung
Signed-off-by: syeyoung <cyoung06@naver.com>
2023-01-01- Fix tiny little typossyeyoung
Signed-off-by: syeyoung <cyoung06@naver.com>
2022-12-27- Fix being unable to launch in aarch64 jvmsyeyoung
Signed-off-by: syeyoung <cyoung06@naver.com>
2022-12-26- Fix build.gradle (so it really generates launch config stuff)syeyoung
Signed-off-by: syeyoung <cyoung06@naver.com>
2022-11-19- Signature Validation Using BouncyCastlesyeyoung
Signed-off-by: syeyoung <cyoung06@naver.com>
2022-11-18- cleanup painsyeyoung
Signed-off-by: syeyoung <cyoung06@naver.com>
2022-11-17- Transformer to inject custom ASMEventHandler to handle classloader ↵syeyoung
inconsistency issue - Transformer to transform Event classes, because FML for some reason injects some stuff - Move all event registration into DungeonsGuide.java Signed-off-by: syeyoung <cyoung06@naver.com>
2022-08-06- Got it to launch minecraft finallysyeyoung
For developers - You need to launch "loader" project, not the "mod" project. - Loom WILL NOT auto-generate launch props. --> Copy contents of build.gradle from other directory to global build.gradle, and run any gradle task to generate. (it was painful to figure out)
2022-08-05- Sorry, but I haven't got any good name for this commitsyeyoung
- This commit has been on my computer for like 6 months untouched