From 81330de66d2c39d86844463f1d0f3a4f71929e66 Mon Sep 17 00:00:00 2001 From: syeyoung Date: Mon, 9 Oct 2023 17:58:08 +0900 Subject: - change the way we detect dungeon map, because previous one caused problems Signed-off-by: syeyoung --- .../java/kr/syeyoung/dungeonsguide/mod/dungeon/DungeonContext.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/mod/src/main/java/kr/syeyoung/dungeonsguide/mod/dungeon/DungeonContext.java b/mod/src/main/java/kr/syeyoung/dungeonsguide/mod/dungeon/DungeonContext.java index 42fa664c..c1d4cff3 100755 --- a/mod/src/main/java/kr/syeyoung/dungeonsguide/mod/dungeon/DungeonContext.java +++ b/mod/src/main/java/kr/syeyoung/dungeonsguide/mod/dungeon/DungeonContext.java @@ -190,8 +190,7 @@ public class DungeonContext { } private int mapId = -1; public void onMapUpdate(MapUpdateEvent mapUpdateEvent) { - if (mapUpdateEvent.getMapId() > 10000) return; // tictactoe - if (mapId == -1) { + if (mapId == -1 && mapUpdateEvent.getMapData().colors[0] == 0) { // dungeon map top left is ALWAYS 0. mapId = mapUpdateEvent.getMapId(); } if (mapId != mapUpdateEvent.getMapId()) return; -- cgit