From c88e76e90431cf9b242a6831429092b576fdc0c1 Mon Sep 17 00:00:00 2001 From: syeyoung <42869671+cyoung06@users.noreply.github.com> Date: Sat, 21 Nov 2020 12:17:33 +0000 Subject: Initial Commit --- .gitattributes | 2 + .gitignore | 22 + CREDITS-fml.txt | 28 + LICENSE-fml.txt | 491 ++ MinecraftForge-Credits.txt | 26 + MinecraftForge-License.txt | 70 + Paulscode IBXM Library License.txt | 10 + Paulscode SoundSystem CodecIBXM License.txt | 40 + README.txt | 59 + build.gradle | 88 + forge-1.8.9-11.15.1.1722-changelog.txt | 8990 ++++++++++++++++++++ gradlew | 172 + gradlew.bat | 84 + .../kr/syeyoung/dungeonsguide/DungeonsGuide.java | 20 + .../dungeonsguide/utils/SkyblockIdentifier.java | 9 + src/main/resources/mcmod.info | 16 + 16 files changed, 10127 insertions(+) create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 CREDITS-fml.txt create mode 100644 LICENSE-fml.txt create mode 100644 MinecraftForge-Credits.txt create mode 100644 MinecraftForge-License.txt create mode 100644 Paulscode IBXM Library License.txt create mode 100644 Paulscode SoundSystem CodecIBXM License.txt create mode 100644 README.txt create mode 100644 build.gradle create mode 100644 forge-1.8.9-11.15.1.1722-changelog.txt create mode 100755 gradlew create mode 100644 gradlew.bat create mode 100644 src/main/java/kr/syeyoung/dungeonsguide/DungeonsGuide.java create mode 100644 src/main/java/kr/syeyoung/dungeonsguide/utils/SkyblockIdentifier.java create mode 100644 src/main/resources/mcmod.info diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 00000000..dfe07704 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Auto detect text files and perform LF normalization +* text=auto diff --git a/.gitignore b/.gitignore new file mode 100644 index 00000000..f20fdc9f --- /dev/null +++ b/.gitignore @@ -0,0 +1,22 @@ +.gradle +.idea + +eclipse/* + +build/* + + +run/* +gradle/* + +# Ignore Gradle GUI config +gradle-app.setting + +# Avoid ignoring Gradle wrapper jar file (.jar files are usually ignored) +!gradle-wrapper.jar + +# Cache of project +.gradletasknamecache + +# # Work around https://youtrack.jetbrains.com/issue/IDEA-116898 +# gradle/wrapper/gradle-wrapper.properties diff --git a/CREDITS-fml.txt b/CREDITS-fml.txt new file mode 100644 index 00000000..97122f5d --- /dev/null +++ b/CREDITS-fml.txt @@ -0,0 +1,28 @@ +This is Forge Mod Loader. + +You can find the source code at all times at https://github.com/MinecraftForge/FML + +This minecraft mod is a clean open source implementation of a mod loader for minecraft servers +and minecraft clients. + +The code is authored by cpw. + +It began by partially implementing an API defined by the client side ModLoader, authored by Risugami. +http://www.minecraftforum.net/topic/75440- +This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader. + +It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge. +http://www.minecraftforge.net/ + +Additionally, it contains an implementation of topological sort based on that +published at http://keithschwarz.com/interesting/code/?dir=topological-sort + +It also contains code from the Maven project for performing versioned dependency +resolution. http://maven.apache.org/ + +It also contains a partial repackaging of the javaxdelta library from http://sourceforge.net/projects/javaxdelta/ +with credit to it's authors. + +Forge Mod Loader downloads components from the Minecraft Coder Pack +(http://mcp.ocean-labs.de/index.php/Main_Page) with kind permission from the MCP team. + diff --git a/LICENSE-fml.txt b/LICENSE-fml.txt new file mode 100644 index 00000000..26cca072 --- /dev/null +++ b/LICENSE-fml.txt @@ -0,0 +1,491 @@ +This minecraft mod, Forge Mod Loader, including all parts herein except as noted below, +is licensed under the GNU LGPL v2.1 or later. + +Homepage: https://github.com/MinecraftForge/FML + +This software includes portions from the Apache Maven project at +http://maven.apache.org/ specifically the ComparableVersion.java code. It is +included based on guidelines at +http://www.softwarefreedom.org/resources/2007/gpl-non-gpl-collaboration.html +with notices intact. The only change is a non-functional change of package name. + +This software contains a partial repackaging of javaxdelta, a BSD licensed program for generating +binary differences and applying them, sourced from the subversion at http://sourceforge.net/projects/javaxdelta/ +authored by genman, heikok, pivot. +The only changes are to replace some Trove collection types with standard Java collections, and repackaged. + + +=== MCP Data === +This software includes data from the Minecraft Coder Pack (MCP), with kind permission +from them. The license to MCP data is not transitive - distribution of this data by +third parties requires independent licensing from the MCP team. 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Definitions +-------------- + +Minecraft: Denotes a copy of the Minecraft game licensed by Mojang AB + +User: Anybody that interract with the software in one of the following ways: + - play + - decompile + - recompile or compile + - modify + +Minecraft Forge: The Minecraft Forge code, in source form, class file form, as +obtained in a standalone fashion or as part of a wider distribution. + +Dependency: Code required to have Minecraft Forge working properly. That can +include dependencies required to compile the code as well as modifications in +the Minecraft sources that are required to have Minecraft Forge working. + +1. Scope +-------- + +The present license is granted to any user of Minecraft Forge, for all files included +unless stated otherwise in the file itself. As a prerequisite, a user of Minecraft +Forge must own a legally aquired copy of Minecraft. + +2. 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When distributing +binaries or class files, the user must provide means to obtain the sources of +the distributed version of Minecraft Forge at no costs. This includes the +files as well as any dependency that the code may rely on, including patches to +minecraft original sources. + +Modification of Minecraft Forge as well as dependencies, including patches to +minecraft original sources, has to remain under the terms of the present +license. + +The right to distribute Minecraft Forge does not extend to the right to distribute +MCP data files included within Minecraft Forge. These are the property of the MCP +project and should be removed from any customized distribution of Minecraft Forge +or permission sought separately from the MCP team. diff --git a/Paulscode IBXM Library License.txt b/Paulscode IBXM Library License.txt new file mode 100644 index 00000000..d4884b07 --- /dev/null +++ b/Paulscode IBXM Library License.txt @@ -0,0 +1,10 @@ +IBXM is copyright (c) 2007, Martin Cameron, and is licensed under the BSD License. +All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: + +Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. +Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. +Neither the name of mumart nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + diff --git a/Paulscode SoundSystem CodecIBXM License.txt b/Paulscode SoundSystem CodecIBXM License.txt new file mode 100644 index 00000000..a68a4947 --- /dev/null +++ b/Paulscode SoundSystem CodecIBXM License.txt @@ -0,0 +1,40 @@ +SoundSystem CodecIBXM Class License: + +You are free to use this class for any purpose, commercial or otherwise. +You may modify this class or source code, and distribute it any way you +like, provided the following conditions are met: + +1) You may not falsely claim to be the author of this class or any + unmodified portion of it. +2) You may not copyright this class or a modified version of it and then + sue me for copyright infringement. +3) If you modify the source code, you must clearly document the changes + made before redistributing the modified source code, so other users know + it is not the original code. +4) You are not required to give me credit for this class in any derived + work, but if you do, you must also mention my website: + http://www.paulscode.com +5) I the author will not be responsible for any damages (physical, + financial, or otherwise) caused by the use if this class or any + portion of it. +6) I the author do not guarantee, warrant, or make any representations, + either expressed or implied, regarding the use of this class or any + portion of it. + +Author: Paul Lamb +http://www.paulscode.com + + +This software is based on or using the IBXM library available from +http://www.geocities.com/sunet2000/ + + +IBXM is copyright (c) 2007, Martin Cameron, and is licensed under the BSD License. +All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: + +Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. +Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. +Neither the name of mumart nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/README.txt b/README.txt new file mode 100644 index 00000000..b45931f4 --- /dev/null +++ b/README.txt @@ -0,0 +1,59 @@ +------------------------------------------- +Source installation information for modders +------------------------------------------- +This code follows the Minecraft Forge installation methodology. It will apply +some small patches to the vanilla MCP source code, giving you and it access +to some of the data and functions you need to build a successful mod. + +Note also that the patches are built against "unrenamed" MCP source code (aka +srgnames) - this means that you will not be able to read them directly against +normal code. + +Source pack installation information: + +Standalone source installation +============================== + +Step 1: Open your command-line and browse to the folder where you extracted the zip file. + +Step 2: Once you have a command window up in the folder that the downloaded material was placed, type: + +Windows: "gradlew setupDecompWorkspace" +Linux/Mac OS: "./gradlew setupDecompWorkspace" + +Step 3: After all that finished, you're left with a choice. +For eclipse, run "gradlew eclipse" (./gradlew eclipse if you are on Mac/Linux) + +If you preffer to use IntelliJ, steps are a little different. +1. Open IDEA, and import project. +2. Select your build.gradle file and have it import. +3. Once it's finished you must close IntelliJ and run the following command: + +"gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux) + +Step 4: The final step is to open Eclipse and switch your workspace to /eclipse/ (if you use IDEA, it should automatically start on your project) + +If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not effect your code} and then start the processs again. + +Should it still not work, +Refer to #ForgeGradle on EsperNet for more information about the gradle environment. + +Tip: +If you do not care about seeing Minecraft's source code you can replace "setupDecompWorkspace" with one of the following: +"setupDevWorkspace": Will patch, deobfusicated, and gather required assets to run minecraft, but will not generated human readable source code. +"setupCIWorkspace": Same as Dev but will not download any assets. This is useful in build servers as it is the fastest because it does the least work. + +Tip: +When using Decomp workspace, the Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes and usually can be accessed under the 'referenced libraries' section of your IDE. + +Forge source installation +========================= +MinecraftForge ships with this code and installs it as part of the forge +installation process, no further action is required on your part. + +LexManos' Install Video +======================= +https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be + +For more details update more often refer to the Forge Forums: +http://www.minecraftforge.net/forum/index.php/topic,14048.0.html diff --git a/build.gradle b/build.gradle new file mode 100644 index 00000000..3aa6af04 --- /dev/null +++ b/build.gradle @@ -0,0 +1,88 @@ + +// For those who want the bleeding edge +buildscript { + repositories { + jcenter() + maven { + name = "forge" + url = "https://files.minecraftforge.net/maven" + } + } + dependencies { + classpath 'net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT' + } +} +apply plugin: 'net.minecraftforge.gradle.forge' + +/* +// for people who want stable - not yet functional for MC 1.8.8 - we require the forgegradle 2.1 snapshot +plugins { + id "net.minecraftforge.gradle.forge" version "2.0.2" +} +*/ +version = "1.0" +group= "kr.syeyoung.dungeonsguide" // http://maven.apache.org/guides/mini/guide-naming-conventions.html +archivesBaseName = "dungeonsguide" + +minecraft { + version = "1.8.9-11.15.1.1722" + runDir = "run" + + // the mappings can be changed at any time, and must be in the following format. + // snapshot_YYYYMMDD snapshot are built nightly. + // stable_# stables are built at the discretion of the MCP team. + // Use non-default mappings at your own risk. they may not allways work. + // simply re-run your setup task after changing the mappings to update your workspace. + mappings = "stable_20" + // makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable. +} + +dependencies { + // you may put jars on which you depend on in ./libs + // or you may define them like so.. + //compile "some.group:artifact:version:classifier" + //compile "some.group:artifact:version" + + // real examples + //compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env + //compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env + + // the 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime. + //provided 'com.mod-buildcraft:buildcraft:6.0.8:dev' + + // the deobf configurations: 'deobfCompile' and 'deobfProvided' are the same as the normal compile and provided, + // except that these dependencies get remapped to your current MCP mappings + //deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev' + //deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev' + + // for more info... + // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html + // http://www.gradle.org/docs/current/userguide/dependency_management.html + +} + +processResources +{ + // this will ensure that this task is redone when the versions change. + inputs.property "version", project.version + inputs.property "mcversion", project.minecraft.version + + // replace stuff in mcmod.info, nothing else + from(sourceSets.main.resources.srcDirs) { + include 'mcmod.info' + + // replace version and mcversion + expand 'version':project.version, 'mcversion':project.minecraft.version + } + + // copy everything else, thats not the mcmod.info + from(sourceSets.main.resources.srcDirs) { + exclude 'mcmod.info' + } +} + +task getHomeDir { + doLast { + println gradle.gradleHomeDir + } +} diff --git a/forge-1.8.9-11.15.1.1722-changelog.txt b/forge-1.8.9-11.15.1.1722-changelog.txt new file mode 100644 index 00000000..06e31d3e --- /dev/null +++ b/forge-1.8.9-11.15.1.1722-changelog.txt @@ -0,0 +1,8990 @@ +Changelog: +Build 1722: + LexManos: Bump version in prep for new Recomended Build. + +Build 1.8.9-11.15.0.1721: + LexManos: Loosen TileEntity's default hasCapability implementation. Modders should specifically opt in. + +Build 1.8.9-11.15.0.1720: + vikestepftb: + Add EntityTravelToDimensionEvent + + Resolve Merge Conflict + + Move event call inside conditional + +Build 1.8.9-11.15.0.1719: + fry: Fixed minor race condition between mouse clicks and TESR in the animation example. + +Build 1.8.9-11.15.0.1718: + fry: + Model animation system. + Main things of interest: + * IAnimationStateMachine - state machine for animations; can load + from json. + * AnimationTESR - automatic TESR for animated models. + * AnimationModelBase - same for entities. + * ITimeValue - time-varying value, used to control animation + parameters from code. + + * TESRs can now be batched - look at TESR.renderTileEntityFast + + TE.hasFastRenderer. + * RegionRenderCache is not accessible to TESRs and other client-side + logic - MinecraftForgeClient.getRegionRenderCache. + fry: Sometimes I forget how much trivial things are missing from Java 6. + +Build 1.8.9-11.15.0.1716: + t.tomkins: Fixed: BlockPos passed to isBeaconBase + rwtema: + Add IItemHandler capability + + Add the actual patches that I forgot. + + Add simple implementations of IStorage and the factory methods. + + Add ItemStackHandler. A simple IItemHandler implementaton. + + return nulls, not throw nulls. + + Move the vanilla wrappers to a separate class for now. + + Minor clean ups of VanillaWrapper code. + + Inline static methods. + + Add comments. + + Minor cleanup of code. + + Remove redundant size field and add a validate slot index method. + + Minor formatting issues. + + Break early If stacksize to insert is 0. + + Remove setByte() methods. + + Throw exception if IItemHandler can't be modifyed in NBT loading. + + Replace event handler with patches + + Add capability to mine cart inventory entities. + + Change formatting and registration of capability. + + Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them. + + Reduce patch sizes + + Lazy initialization of the item handler for vanilla tiles. + + Minor formatting changes. + + Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads. + + Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them." + + This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87. + + Fix furnace derp + + Replace double chest code with a simpler method. + + Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable) + + Minor code cleanups + + Add an onContentsChanged() and onLoad() callback methods.to the default implementation. + + Add slot as a parameter in the callback method. + + Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use. + + Improve ItemStackHandler handling of errored NBT. + + Make the stacks array protected. + + Fix a lot of derps in SlotItemHandler. + + Fix derp in ItemStackHandler + + Clarify comments on IItemHandler + + ItemStackHandler no longer caches the stack array in local variable. + + Clean up the Chests code to make intentions clearer + + Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code) + + Fix mistake in ItemStackHandler + + More documentation of potential edge cases in getStackInSlot() + + Make limit checking more resiliant. + LexManos: Fix J6 compile error in IItemHandler PR. + +Build 1.8.9-11.15.0.1715: + blay09: Fix items being dropped out of a GuiContainer when dealing with a slot outside of the xSize/ySize boundaries. + +Build 1.8.9-11.15.0.1714: + asiekierka: Fix #2388 + +Build 1.8.9-11.15.0.1713: + LexManos: Fix invalid ServerHangWatchdog patch causing it to not apply. + LexManos: + Restore OreDictionary.getOres(String, boolean) and doeOreNameExist(String) functions that went MIA in git merge issue. + Original Commit: https://github.com/MinecraftForge/MinecraftForge/commit/cd3bbfb02c9fcd4ce4bbf00f460dfdd6a386d107 + +Build 1.8.9-11.15.0.1712: + minecrell: Strip console formatting codes for Vanilla log file + +Build 1.8.9-11.15.0.1711: + iLexiconn: + Fixed makeItemStack ignoring stackSize + + Fixes #2376 + +Build 1.8.9-11.15.0.1710: + fry: Fixed error detection login in ModelLoader, reduced the maximum number of printed stack traces to 5 per domain. + +Build 1.8.9-11.15.0.1709: + LexManos: Fix Deobfusication transformer throwing verification errores in Eclipse development environments. + LexManos: Fix forge logging not working correctly in ForgeDev. + +Build 1.8.9-11.15.0.1708: + fry: Correctly handle error caused by missing/malformed bucket model definition file. + +Build 1.8.9-11.15.0.1707: + LexManos: Call deserialze on capabilities in ItemStack.setItem. Closes #2384 + +Build 1.8.9-11.15.0.1706: + LexManos: Fix ItemStacks not getting the parent capability provider from items. Closes #2383 + +Build 1.8.9-11.15.0.1705: + bartek.bok: Allow sleeping without bed + kashike: Skip hang detection on first run of the server hang watchdog + +Build 1.8.9-11.15.0.1703: + fry: Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful. + +Build 1.8.9-11.15.0.1702: + cpw: Fix spruce not growing properly + +Build 1.8.9-11.15.0.1701: + cpw: Fixed problem with LAN connections seeing the original ProxyPacket and consuming the first byte. Closes #2373 + +Build 1.8.9-11.15.0.1700: + cpw: Fix shouldRefresh not to be so over-eager about modded TEs. Should fix Packet21 causing a TE reset. + +Build 1.8.9-11.15.0.1699: + LexManos: Clone FML packet indexes if channel is not open. Fixes potential threading issue. + +Build 1.8.9-11.15.0.1698: + bernhard.bonigl: + Default bucket model is empty, allow bucket model without fluid. + This allows capsules, cans, bottles,... to use the same item model for their item variant. Also it's makes much more sense. + +Build 1.8.9-11.15.0.1697: + tehgeek: Add GuiScreenEvent.BackgroundDrawnEvent + +Build 1.8.9-11.15.0.1696: + cpw: + Fix problem which meant runtime deobf to MCP names wasn't working. SRG named mods located in the mods dir of a dev + environment will now load normally. + +Build 1.8.9-11.15.0.1695: + LexManos: + New Capability system allowing for more manageable world object features. + + When combined with @Optional this should address all issues of soft dependancy on mods/apis. + This also addresses the issue of dynamic functionality in TileEntities/Entities. + + Current capability providers: TileEntity, Entity, ItemStack + + Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags. + + Vanilla capabilities will be coming soon, mostly on request and review. + So start requesting capabiliteis on vanilla/Forge features. + +Build 1.8.9-11.15.0.1694: + LexManos: Fixed GuiWrongMinecraft having wrong Log file name. Closes #2348 + LexManos: Fix jline server console not showing colored text. Closes #2334 + LexManos: Fixed banners not droping the correct item when harvested using modded mechanics. Closes #2258 + +Build 1.8.9-11.15.0.1693: + LexManos: Remove dead code in JarDiscoverer. Closes #2346 + LexManos: Made WrongMinecraftVersionException and ModSortingException a bit easier to read in log files. Closes: #2345 + +Build 1.8.9-11.15.0.1692: + fry: Catch GROUND item transform type with the forge hook too. + +Build 1.8.9-11.15.0.1691: + fry: Implemented face culling for item models, improves performance slightly. Closes #2326 + +Build 1.8.9-11.15.0.1690: + vincent.lee: + Fix visual effect entity persisting longer than it should + + Fix derp + +Build 1.8.9-11.15.0.1689: + LexManos: Fixed issue with WorldServer.getTileEntities when being called with ranges that overlap chunks oddly. Closes #2350 + +Build 1.8.9-11.15.0.1688: + fry: Made block model loading bar more robust, and fixed the count. + +Build 1.8.9-11.15.0.1687: + fry: Added progress bar for the ModelLoader. + +Build 1.8.9-11.15.0.1686: + fry: Model loader improvements: adding custom data/textures to models that don't need them doesn't cause a error now, since it's common to put those in the defaults section of the blockstate json; you can get IModel associated with the variant now - using ModelLoaderRegistry.getModel; MultiLayerModel should now respect transformations applied to it, and respect part transformations. + fry: Derp. + +Build 1.8.9-11.15.0.1684: + cpw: STFU I know how to code. *shouts* get off my lawn! + +Build 1.8.9-11.15.0.1683: + cpw: Make the parent dir tree for the dep extractor + +Build 1.8.9-11.15.0.1682: + fry: Changed default implementation of Block.getExtendedState. Closes #2309. + +Build 1.8.9-11.15.0.1681: + fry: Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture. + fry: Don't crash on exception during loading of item variants from blockstate jsons. + fry: Fixed implementation if IRetexturableModel in ItemLayerModel. Closes #2244. + fry: Java6 + Eclipse + Gradle strike again. + +Build 1.8.9-11.15.0.1677: + fry: Fixed invalid flow vector caching of still fluids. + +Build 1.8.9-11.15.0.1676: + fry: Fixed random offset not working properly for flatly-lit models. + +Build 1.8.9-11.15.0.1675: + cpw: Explicitly close the file. + +Build 1.8.9-11.15.0.1674: + cpw: + Add a simple ContainedDep mechanic- mods can contain other mods or libs, and can specify them using a manifest tag: "ContainedDeps". + This is a space separated (manifest standard) list of jar files that are to be extracted into the version specific directory. + + There's also a special system property "fml.skipContainedDeps" that will allow for runtime skipping of extraction of contained deps (a comma separated list, based on the file name). + +Build 1.8.9-11.15.0.1673: + LexManos: + Added new get/setRegistryName functions to Item and Block. + And helper functions in GameRegistry to allow for registering using those names automatically. + This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'. + +Build 1.8.9-11.15.0.1672: + cpw: Move substitution activation after id loading. This should fix the problem of null for existing object. + +Build 1.8.9-11.15.0.1671: + fry: SidedProxy now has sensible default values - nested ClientProxy and ServerProxy classes. + +Build 1.8.9-11.15.0.1670: + mattmess1221: Add links for messages and other commands + +Build 1.8.9-11.15.0.1669: + fry: Reverted Render registration changes due to them working. + +Build 1.8.9-11.15.0.1668: + fry: Fixed RenderingRegistry not working. Closes #2312. + fry: Nobody is left behind. + +Build 1.8.9-11.15.0.1666: + cpw: Fix that the dummy registry entries don't allow clients connecting to servers. Also fix that it repeatedly nags about missing stuff in the world. + +Build 1.8.9-11.15.0.1665: + LexManos: Fix boss health bar rendering when debug overlay is enabled. Closes #2328 + +Build 1.8.9-11.15.0.1664: + LexManos: Allow for default 1.8.8 mods to be loaded. Should be SRG compatible. + LexManos: Fix J6 compile issue with ModelFluid. + LexManos: Swap Mod and Realms button to fix new realms 'notification' icon. + +Build 1.8.9-11.15.0.1663: + fry: Restored transparency to the Forge logo. + +Build 1.8.9-11.15.0.1662: + fry: Updated the forge logo to a higher-quality GIF file. Closes #2276. + +Build 1.8.9-11.15.0.1661: + fry: Fixed broken leaky caching of OBJ models. + fry: Fixed wrong import. + +Build 1.8.9-11.15.0.1659: + fry: Caching of fluid models. Fixes #2145. + +Build 1.8.9-11.15.0.1658: + fry: TESRs registering in preinit don't break pistons anymore. Fixes #2298. + +Build 1.8.9-11.15.0.1657: + fry: Fixed color disabling not working for forge pipeline. Closes #2286. + +Build 1.8.9-11.15.0.1656: + fry: 1.8.9 update + +Build 1.8.8-11.15.0.1655: + tehgeek: Allow server to access Potion isBadEffect() + cpw: 1.8.8 initial work + cpw: regenerate reference patchset at patches.mcp. These will be used to generate a new patchtree under patches. + cpw: Test of mcp patching + cpw: + Patches and rejected patches. Note: some which had imports are not listed here because they need + to be refactored not to have imports. + Progress: https://gist.github.com/cpw/29695e426e2b122cf8ff + fry: Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath. + fry: Fix generics and error in the BlockState patch. + fry: FontRenderer + Item patch update; WorldVertexBufferUploader patch derp fix. + fry: IntegratedServer, World, EnumChatFormatting and EnumFacing + fry: WorldProvider, WorldType, WorldServer, WorldServerMulti + fry: EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes. + fry: BlockOre, BlockRotatedPillar, SoundManager, EntityPlayerSP, GuiScreen, GuiAchievements, GuiContainer, BlockModelRenderer, ContainerEnchantment, Slot updated manually and imports removed; GitSlot patch updated. + cpw: Delete rejects that I initially processed. + cpw: + LoadingScreenRenderer,Minecraft,GuiContainerCreative,PlayerControllerMP,LanguageManager,Locale,SimpleReloadableResourceManager,EntityList,EntityLivingBase,EntityWither,EntityMinecart,EntityPlayerMP + + NethanlderPlayClient patch is now in vanilla. The FMLCommonHandler future exception catcher is not needed anymore, it's in Util. The caching of player profiles is now in vanilla (SkinManager). + fry: Updated FML Gui methods to WorldRenderer API changes. + fry: EntityPlayer patch updated. + fry: GuiButton, GuiChat, GuiCreateWorld, GuiIngameMenu, ServerListEntryNormal, GuiStats rejects updated. + fry: RenderEntityItem, RenderPlayer, RendererLivingEntity, LayerArmorBase, ItemStack rejects fixed; changed Armor Layer hook to catch LayerBipedArmor only. + fry: ItemRenderer, RenderGlobal, StateMap, RenderItem rejects updated. + fry: TileEntity and TileEntityHopper rejects fixed, GuiOverlayDebug patch fixed. + fry: PlayerManager, PlayerProfileCache, ServerConfigurationManager, NetHandlerHandshakeTCP rejects fixed; ItemInWorldManager patch error fixed. + fry: ItemBlock, ItemBow, ItemMonsterPlacer, ItemReed, ItemSign rejects fixed. + fry: Manually updated WorldChunkManager, Chunk and BiomeDecorator patches, removed imports. + fry: TextureMap, TextureManager and Stitcher rejects fixed. + fry: EntityRenderer, StringTranslate rejects fixed. + fry: Overlay patch fix: use the correct block position. + cpw: + Enchantment,EnchantmentHelper,EntityEnderman,EntityZombie,EntityVillager,FurnaceRecipes,RecipeFireworks,RecipeRepairItem,NetworkSystem,S00PacketServerInfo + PotionEffect,StatList,Session,WeightedRandomChestContent,Explosion,ExtendedBlockStorage,SaveHandler. + + All NBT patches seem to have been merged upstream, so removing. The IntegratedServer and MinecraftServer pending queue changes also removed, as fixed upstream. + cpw: WorldGen rejects, lots of them. Couple of small fixes elsewhere. + cpw: Fix a newly missing AT. Remove all CL_ references. OBFID is gone. + cpw: All the patches done? Some code fixups.. It begins. + cpw: A few tweaks, things are starting to work now.. + fry: Model stuff: updated to generics, fixed various warnings, added handling of new perspective types. + cpw: Some generic and other warning cleanups + fry: ExtendedBlockState, Properties generic updates. + cpw: Remove a suppression + cpw: This should be everything needed to separate blocks and items completely. + fry: Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now). + kashike: Use the FMLSecurityManager checkPermission(Permission) method for context-based permission checks. Fixes #2067 + fry: B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error. + fry: Fix holes in generated item models. + fry: Removed face doubles from item models. + minecrell: Add jline-based console with colors and tab-completion + cpw: Fix a typesig that was broken + cpw: Re-add trove and vecmath. Mojang no longer ship them. + cpw: Use the 2.1 snapshot for FG + fry: Fixed forge lighting working incorrectly outside 0x1000000 coordinates. + cpw: Back to srgnames for patches. We should be starting to look OK now. + cpw: Small tweak to the OUT/ERR logger - should skip the Throwable stuffs now. + cpw: + Fix weird patch issue where the this FG commit: https://github.com/MinecraftForge/ForgeGradle/commit/2f0ca9921b961133689d29b807333241010a802d + breaks if the exact end of a line is a srgname. Not ideal, but should work. + cpw: Fix derpy fir trees in the taiga. So many patches. See if we can find any more mistakes?! + fry: Fixed NPE is B3D loader caused by the missing vertex normal; updated the example chest model - it's now has 2 meshes; Updated ModelAnimationDebug - it now uses the new chest model, renders the base with the static world renderer, and only the lid with the TESR. + cpw: Update mappings to 20151122. + LexManos: Update universal manifest for 1.8.8's json. + cpw: Cleanup Fluid deprecations stuff. + cpw: + OMG! Documentation? WUT? I haz lost my mind. + Also, Functional interface for IMC. Senders can send a classname implementing Guava's function, and receivers + will be able to get that function, and do, well, whatever, really. Probably best for those callback type + scenarios, connecting up APIs and stuffs. + cpw: Fix MDK for 1.8.8 using FG2.1 snapshot + cpw: Yeah, amount is NOT deprecated. + cpw: ONE EVENT BUS TO RULE THEM ALL AND IN THE DARKNESS FIRE THEM! + cpw: Deprecate it as well, because hey, it's redundant now. + cpw: Clean up some very long dead code. Bukkit hasn't existed in a very long time now. IASM never worked, and I'm not about to implement it. + cpw: Cleaning up som