From 368b946ecb772abdc5b921df1cdfa107f95c0809 Mon Sep 17 00:00:00 2001 From: syeyoung Date: Mon, 3 May 2021 16:15:16 +0900 Subject: read me. --- README.md | 84 ++++++++++++++++++++------------------------------------------- 1 file changed, 26 insertions(+), 58 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index b45931f4..67924d99 100755 --- a/README.md +++ b/README.md @@ -1,59 +1,27 @@ -------------------------------------------- -Source installation information for modders -------------------------------------------- -This code follows the Minecraft Forge installation methodology. It will apply -some small patches to the vanilla MCP source code, giving you and it access -to some of the data and functions you need to build a successful mod. +# Dungeons Guide +The most intelligent Hypixel Skyblock Dungeons Mod + +## Features +- Dungeon Waypoints + - Waypoints for every things that are interactable in dungeon. + - NPC, Secret, Door, Lever, Superboom wall, Crypts + - Q. Hey is this feature bannable? + - A. No. + 1. It is not Watchdog detectable since it does not modify player behaviour or packet + 2. It is not an ESP (unlike some other "secret waypoints" mods which are really just ChestESP and ItemESP). This mod bases the waypoints on a static set of coordinates from a corner of the room a player is in. This is similar to fairy soul waypoints (which Simon has confirmed are allowed) since it is not scanning for the secrets but rather displaying a waypoint over a set coordinate. + 3. It does not break any of the 4 guidelines recently posted by Fr0z3n about disallowed QOL modifications + 4. It does not provide an unfair advantage. Players who memorized secrets will always be able to find secrets faster than someone who hasn't memorized secrets and is using waypoints. +- Puzzle Solvers (ALL) + - 3 weirdos + - intelligent ice-path solver + - intelligent ice-fill solver + - intelligent box solver + - intelligent water solver (FAST SOLUTION) + - blaze solver + - creeper solver + - Bomb defuse solver (except it does not esp or xray solution) + - Teleport-pads solver + - Trivia solver +- Useful Dungeon HUDS +- All the other features could be found at [here](https://dungeonsguide.gitbook.io/) -Note also that the patches are built against "unrenamed" MCP source code (aka -srgnames) - this means that you will not be able to read them directly against -normal code. - -Source pack installation information: - -Standalone source installation -============================== - -Step 1: Open your command-line and browse to the folder where you extracted the zip file. - -Step 2: Once you have a command window up in the folder that the downloaded material was placed, type: - -Windows: "gradlew setupDecompWorkspace" -Linux/Mac OS: "./gradlew setupDecompWorkspace" - -Step 3: After all that finished, you're left with a choice. -For eclipse, run "gradlew eclipse" (./gradlew eclipse if you are on Mac/Linux) - -If you preffer to use IntelliJ, steps are a little different. -1. Open IDEA, and import project. -2. Select your build.gradle file and have it import. -3. Once it's finished you must close IntelliJ and run the following command: - -"gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux) - -Step 4: The final step is to open Eclipse and switch your workspace to /eclipse/ (if you use IDEA, it should automatically start on your project) - -If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not effect your code} and then start the processs again. - -Should it still not work, -Refer to #ForgeGradle on EsperNet for more information about the gradle environment. - -Tip: -If you do not care about seeing Minecraft's source code you can replace "setupDecompWorkspace" with one of the following: -"setupDevWorkspace": Will patch, deobfusicated, and gather required assets to run minecraft, but will not generated human readable source code. -"setupCIWorkspace": Same as Dev but will not download any assets. This is useful in build servers as it is the fastest because it does the least work. - -Tip: -When using Decomp workspace, the Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes and usually can be accessed under the 'referenced libraries' section of your IDE. - -Forge source installation -========================= -MinecraftForge ships with this code and installs it as part of the forge -installation process, no further action is required on your part. - -LexManos' Install Video -======================= -https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be - -For more details update more often refer to the Forge Forums: -http://www.minecraftforge.net/forum/index.php/topic,14048.0.html -- cgit