From 500611d7684d7cf136f96f0049fee65529be3080 Mon Sep 17 00:00:00 2001 From: syeyoung Date: Thu, 26 Jan 2023 03:05:00 +0900 Subject: Rounded Rectangles! Signed-off-by: syeyoung --- .../resources/assets/dungeonsguide/gui/testpopup.gui | 4 ++-- .../main/resources/assets/dungeonsguide/gui/testview.gui | 2 +- .../assets/dungeonsguide/shaders/roundrect.frag | 16 ++++++++++++++++ 3 files changed, 19 insertions(+), 3 deletions(-) create mode 100644 mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag (limited to 'mod/src/main/resources') diff --git a/mod/src/main/resources/assets/dungeonsguide/gui/testpopup.gui b/mod/src/main/resources/assets/dungeonsguide/gui/testpopup.gui index 867c913f..51fdb7fa 100644 --- a/mod/src/main/resources/assets/dungeonsguide/gui/testpopup.gui +++ b/mod/src/main/resources/assets/dungeonsguide/gui/testpopup.gui @@ -18,7 +18,7 @@ - + - + \ No newline at end of file diff --git a/mod/src/main/resources/assets/dungeonsguide/gui/testview.gui b/mod/src/main/resources/assets/dungeonsguide/gui/testview.gui index e361909d..82f79c29 100644 --- a/mod/src/main/resources/assets/dungeonsguide/gui/testview.gui +++ b/mod/src/main/resources/assets/dungeonsguide/gui/testview.gui @@ -25,7 +25,7 @@ - + diff --git a/mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag b/mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag new file mode 100644 index 00000000..9a41104a --- /dev/null +++ b/mod/src/main/resources/assets/dungeonsguide/shaders/roundrect.frag @@ -0,0 +1,16 @@ +#version 110 +uniform float radius; +uniform vec2 halfSize; +uniform vec2 centerPos; +uniform float smoothness; + +float roundedBoxSDF(vec2 CenterPosition, vec2 Size, float Radius) { + return length(max(abs(CenterPosition)-Size+Radius,0.0))-Radius; +} + +void main() { + float distance = roundedBoxSDF(gl_FragCoord.xy - centerPos, halfSize, radius); + float smoothedAlpha = smoothstep(-smoothness,0.0, -distance); +// gl_FragColor = mix(vec4(1.0, 1.0, 1.0, 1.0), vec4(0.0, 0.2, 1.0, smoothedAlpha), smoothedAlpha); + gl_FragColor = gl_Color * vec4(1.0, 1.0, 1.0, smoothedAlpha); +} \ No newline at end of file -- cgit