From 549b20b8a4b08e60bc1deb10076a15e6f839da19 Mon Sep 17 00:00:00 2001 From: syeyoung Date: Sat, 6 Aug 2022 16:59:01 +0900 Subject: - Got it to launch minecraft finally For developers - You need to launch "loader" project, not the "mod" project. - Loom WILL NOT auto-generate launch props. --> Copy contents of build.gradle from other directory to global build.gradle, and run any gradle task to generate. (it was painful to figure out) --- mod/build.gradle | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'mod') diff --git a/mod/build.gradle b/mod/build.gradle index bbbc033a..85b44238 100644 --- a/mod/build.gradle +++ b/mod/build.gradle @@ -72,7 +72,7 @@ tasks.withType(JavaCompile) { } tasks.withType(Jar) { - archiveBaseName = "examplemod" + archivesBaseName = "dungeonsguide" manifest { attributes["FMLCorePluginContainsFMLMod"] = "true" attributes["ForceLoadAsMod"] = "true" -- cgit