/* * Dungeons Guide - The most intelligent Hypixel Skyblock Dungeons Mod * Copyright (C) 2021 cyoung06 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package kr.syeyoung.dungeonsguide.dungeon.actions.tree; import kr.syeyoung.dungeonsguide.dungeon.actions.Action; import kr.syeyoung.dungeonsguide.dungeon.actions.ActionRoot; import kr.syeyoung.dungeonsguide.dungeon.roomfinder.DungeonRoom; import lombok.Data; import lombok.EqualsAndHashCode; import java.util.HashMap; import java.util.HashSet; import java.util.Map; import java.util.Set; @Data public class ActionTree implements Cloneable { @EqualsAndHashCode.Exclude private Set parent; private Action current; private Set children; @Override public int hashCode() { return current == null ? 0 : current.hashCode(); } public static ActionTree buildActionTree(Set actions, DungeonRoom dungeonRoom) { ActionRoot root = new ActionRoot(); root.setPreRequisite(actions); ActionTree tree = new ActionTree(); tree.setParent(new HashSet()); tree.setCurrent(root); HashSet set = new HashSet(); for (Action action : actions) { set.add(buildActionTree(tree, action, dungeonRoom, new HashMap())); } tree.setChildren(set); return tree; } public static ActionTree buildActionTree(Action actions, DungeonRoom dungeonRoom) { return buildActionTree(null, actions, dungeonRoom, new HashMap()); } private static ActionTree buildActionTree(ActionTree parent, Action action, DungeonRoom dungeonRoom, Map alreadyBuilt) { if (action == null) return null; if (alreadyBuilt.containsKey(action)) { ActionTree tree = alreadyBuilt.get(action); tree.getParent().add(parent); return tree; } ActionTree tree = new ActionTree(); alreadyBuilt.put(action, tree); tree.setParent(new HashSet()); if (parent != null) tree.getParent().add(parent); tree.setCurrent(action); HashSet set = new HashSet(); for (Action action2 : action.getPreRequisites(dungeonRoom)) { set.add(buildActionTree(tree, action2, dungeonRoom, alreadyBuilt)); } tree.setChildren(set); return tree; } }