package kr.syeyoung.dungeonsguide.dungeon.roomfinder; import com.google.common.collect.Sets; import kr.syeyoung.dungeonsguide.dungeon.DungeonContext; import kr.syeyoung.dungeonsguide.dungeon.MapProcessor; import kr.syeyoung.dungeonsguide.dungeon.data.DungeonRoomInfo; import kr.syeyoung.dungeonsguide.dungeon.doorfinder.DungeonDoor; import kr.syeyoung.dungeonsguide.roomprocessor.ProcessorFactory; import kr.syeyoung.dungeonsguide.roomprocessor.RoomProcessor; import kr.syeyoung.dungeonsguide.roomprocessor.RoomProcessorGenerator; import lombok.Getter; import net.minecraft.block.Block; import net.minecraft.util.BlockPos; import javax.vecmath.Vector2d; import java.awt.*; import java.util.*; import java.util.List; @Getter public class DungeonRoom { private final List unitPoints; private final short shape; private final byte color; private final BlockPos min; private final BlockPos max; private final Point minRoomPt; private final DungeonContext context; private final List doors = new ArrayList(); private DungeonRoomInfo dungeonRoomInfo; private final int unitWidth; // X private final int unitHeight; // Z private RoomProcessor roomProcessor; public DungeonRoom(List points, short shape, byte color, BlockPos min, BlockPos max, DungeonContext context) { this.unitPoints = points; this.shape = shape; this.color = color; this.min = min; this.max = max; this.context = context; minRoomPt = new Point(Integer.MAX_VALUE, Integer.MAX_VALUE); for (Point pt : unitPoints) { if (pt.x < minRoomPt.x) minRoomPt.x = pt.x; if (pt.y < minRoomPt.y) minRoomPt.y = pt.y; } unitWidth = (int) Math.ceil(max.getX() - min.getX() / 32.0); unitHeight = (int) Math.ceil(max.getZ() - min.getZ() / 32.0); buildDoors(); buildRoom(); updateRoomProcessor(); } private static final Set directions = Sets.newHashSet(new Vector2d(0,16), new Vector2d(0, -16), new Vector2d(16, 0), new Vector2d(-16 , 0)); private void buildDoors() { Set positions = new HashSet(); for (Point p:unitPoints) { BlockPos pos = context.getMapProcessor().roomPointToWorldPoint(p).add(16,0,16); for (Vector2d vector2d : directions){ BlockPos doorLoc = pos.add(vector2d.x, 0, vector2d.y); if (positions.contains(doorLoc)) positions.remove(doorLoc); else positions.add(doorLoc); } } for (BlockPos door : positions) { doors.add(new DungeonDoor(context.getWorld(), door)); } } private RoomMatcher roomMatcher = null; private void buildRoom() { if (roomMatcher == null) roomMatcher = new RoomMatcher(this); DungeonRoomInfo dungeonRoomInfo = roomMatcher.match(); if (dungeonRoomInfo == null) dungeonRoomInfo = roomMatcher.createNew(); this.dungeonRoomInfo = dungeonRoomInfo; } public void updateRoomProcessor() { RoomProcessorGenerator roomProcessorGenerator = ProcessorFactory.getRoomProcessorGenerator(dungeonRoomInfo.getProcessorId()); if (roomProcessorGenerator == null) this.roomProcessor = null; else this.roomProcessor = roomProcessorGenerator.createNew(this); } public Block getAbsoluteBlockAt(int x, int y, int z) { // validate x y z's BlockPos pos = new BlockPos(x,y,z); if (canAccessAbsolute(pos)) { return this.context.getWorld().getChunkFromBlockCoords(pos).getBlock(pos); } return null; } public Block getRelativeBlockAt(int x, int y, int z) { // validate x y z's if (canAccessRelative(x,z)) { BlockPos pos = new BlockPos(x,y,z).add(min.getX(),min.getY(),min.getZ()); return this.context.getWorld().getChunkFromBlockCoords(pos).getBlock(pos); } return null; } public BlockPos getRelativeBlockPosAt(int x, int y, int z) { BlockPos pos = new BlockPos(x,y,z).add(min.getX(),min.getY(),min.getZ()); return pos; } public int getRelativeBlockDataAt(int x, int y, int z) { // validate x y z's if (canAccessRelative(x,z)) { BlockPos pos = new BlockPos(x,y,z).add(min.getX(),min.getY(),min.getZ()); return this.context.getWorld().getChunkFromBlockCoords(pos).getBlockMetadata(pos); } return -1; } public int getAbsoluteBlockDataAt(int x, int y, int z) { // validate x y z's BlockPos pos = new BlockPos(x,y,z); if (canAccessAbsolute(pos)) { return this.context.getWorld().getChunkFromBlockCoords(pos).getBlockMetadata(pos); } return -1; } public boolean canAccessAbsolute(BlockPos pos) { MapProcessor mapProcessor = this.context.getMapProcessor(); Point roomPt = mapProcessor.worldPointToRoomPoint(pos); roomPt.translate(-minRoomPt.x, -minRoomPt.y); return (shape >>(roomPt.y *4 +roomPt.x) & 0x1) > 0; } public boolean canAccessRelative(int x, int z) { return (shape >>((z/32) *4 +(x/32)) & 0x1) > 0; } }