package kr.syeyoung.dungeonsguide.features; import kr.syeyoung.dungeonsguide.features.impl.*; import lombok.Getter; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; public class FeatureRegistry { @Getter private static List featureList = new ArrayList(); private static Map featureByKey = new HashMap(); @Getter private static Map> featuresByCategory = new HashMap>(); public static AbstractFeature getFeatureByKey(String key) { return featureByKey.get(key); } public static T register(T abstractFeature) { featureList.add(abstractFeature); featureByKey.put(abstractFeature.getKey(), abstractFeature); List features = featuresByCategory.get(abstractFeature.getCategory()); if (features == null) features = new ArrayList(); features.add(abstractFeature); featuresByCategory.put(abstractFeature.getCategory(), features); return abstractFeature; } public static final SimpleFeature DEBUG = register(new SimpleFeature("hidden", "Debug", "Toggles debug mode", "debug", false)); public static final SimpleFeature ADVANCED_ROOMEDIT = register(new SimpleFeature("advanced", "Room Edit", "Allow editing dungeon rooms\n\nWarning: using this feature can break or freeze your Minecraft\nThis is only for advanced users only", "advanced.roomedit", false)); public static final SimpleFeature SOLVER_RIDDLE = register(new SimpleFeature("solver", "Riddle Puzzle (3 weirdo) Solver", "Highlights the correct box after clicking on all 3 weirdos", "solver.riddle")); public static final SimpleFeature SOLVER_KAHOOT = register(new SimpleFeature("solver", "Trivia Puzzle (Omnicrescent) Solver", "Highlights the correct solution for trivia puzzle", "solver.trivia")); public static final SimpleFeature SOLVER_BLAZE = register(new SimpleFeature("solver", "Blaze Puzzle Solver", "Highlights the blaze that needs to be killed in an blaze room", "solver.blaze")); public static final SimpleFeature SOLVER_TICTACTOE = register(new SimpleFeature("solver", "Tictactoe Solver", "Shows the best move that could be taken by player in the tictactoe room", "solver.tictactoe")); public static final SimpleFeature SOLVER_ICEPATH = register(new SimpleFeature("solver", "Icepath Puzzle Solver (Advanced)", "Calculates solution for icepath puzzle and displays it to user", "solver.icepath")); public static final SimpleFeature SOLVER_SILVERFISH = register(new SimpleFeature("solver", "Silverfish Puzzle Solver (Advanced)", "Actively calculates solution for silverfish puzzle and displays it to user", "solver.silverfish")); public static final SimpleFeature SOLVER_WATERPUZZLE = register(new SimpleFeature("solver", "Waterboard Puzzle Solver (Advanced)", "Calculates solution for waterboard puzzle and displays it to user", "solver.waterboard")); public static final SimpleFeature SOLVER_BOX = register(new SimpleFeature("solver", "Box Puzzle Solver (Advanced)", "Calculates solution for box puzzle room, and displays it to user", "solver.box")); public static final SimpleFeature SOLVER_CREEPER = register(new SimpleFeature("solver", "Creeper Puzzle Solver", "Draws line between prismarine lamps in creeper room", "solver.creeper")); public static final SimpleFeature SOLVER_TELEPORT = register(new SimpleFeature("solver", "Teleport Puzzle Solver", "Shows teleport pads you've visited in a teleport maze room", "solver.teleport")); public static final FeatureTooltipDungeonStat ETC_DUNGEONSTAT = register(new FeatureTooltipDungeonStat()); public static final FeatureTooltipPrice ETC_PRICE = register(new FeatureTooltipPrice()); public static final FeatureCooldownCounter ETC_COOLDOWN = register(new FeatureCooldownCounter()); public static final SimpleFeature FIX_SPIRIT_BOOTS = register(new SimpleFeature("fixes", "Spirit Boots Fixer", "Fix Spirit boots messing up with inventory", "fixes.spirit", true)); public static final FeatureDisableMessage FIX_MESSAGES = register(new FeatureDisableMessage()); public static final SimpleFeature BOSSFIGHT_CHESTPRICE = register(new FeatureChestPrice()); public static final FeatureInstaCloseChest DUNGEON_INSTACLOSE = register(new FeatureInstaCloseChest()); public static final FeatureBoxSkelemaster DUNGEON_BOXSKELEMASTER = register(new FeatureBoxSkelemaster()); public static final FeatureDungeonDeaths DUNGEON_DEATHS = register(new FeatureDungeonDeaths()); public static final FeatureDungeonMilestone DUNGEON_MILESTONE = register(new FeatureDungeonMilestone()); public static final FeatureDungeonRealTime DUNGEON_REALTIME = register(new FeatureDungeonRealTime()); public static final FeatureDungeonSBTime DUNGEON_SBTIME = register(new FeatureDungeonSBTime()); public static final FeatureDungeonSecrets DUNGEON_SECRETS = register(new FeatureDungeonSecrets()); public static final FeatureDungeonTombs DUNGEON_TOMBS = register(new FeatureDungeonTombs()); public static final FeatureDungeonScore DUNGEON_SCORE = register(new FeatureDungeonScore()); public static final FeatureWarnLowHealth DUNGEON_LOWHEALTH_WARN = register(new FeatureWarnLowHealth()); public static final SimpleFeature DUNGEON_INTERMODCOMM = register(new SimpleFeature("Dungeon", "Communicate With Other's Dungeons Guide", "Sends total secret in the room to others\nSo that they can use the data to calculate total secret in dungeon run", "dungeon.intermodcomm", true)); public static final FeatureDungeonMap DUNGEON_MAP = register(new FeatureDungeonMap()); }