package kr.syeyoung.dungeonsguide.features.impl; import com.google.common.base.Predicate; import kr.syeyoung.dungeonsguide.SkyblockStatus; import kr.syeyoung.dungeonsguide.config.types.AColor; import kr.syeyoung.dungeonsguide.e; import kr.syeyoung.dungeonsguide.features.FeatureParameter; import kr.syeyoung.dungeonsguide.features.SimpleFeature; import kr.syeyoung.dungeonsguide.features.listener.WorldRenderListener; import kr.syeyoung.dungeonsguide.utils.RenderUtils; import net.minecraft.client.Minecraft; import net.minecraft.entity.item.EntityArmorStand; import net.minecraft.entity.monster.EntitySkeleton; import net.minecraft.util.BlockPos; import org.jetbrains.annotations.Nullable; import java.awt.*; import java.util.List; public class FeatureBoxSkelemaster extends SimpleFeature implements WorldRenderListener { public FeatureBoxSkelemaster() { super("Dungeon", "Box Skeleton Masters", "Box skeleton masters in dungeons", "dungeon.skeletonmasterbox", true); parameters.put("radius", new FeatureParameter("radius", "Highlight Radius", "The maximum distance between player and skeletonmaster to be boxed", 20, "integer")); parameters.put("color", new FeatureParameter("color", "Highlight Color", "Highlight Color of Skeleton master", new AColor(255,0,0,50), "acolor")); } private SkyblockStatus skyblockStatus = e.getDungeonsGuide().getSkyblockStatus(); @Override public void drawWorld(float partialTicks) { if (!isEnabled()) return; if (!skyblockStatus.isOnDungeon()) return; final BlockPos player = Minecraft.getMinecraft().thePlayer.getPosition(); int val = this.getParameter("radius").getValue(); final int sq = val * val; List skeletonList = Minecraft.getMinecraft().theWorld.getEntities(EntityArmorStand.class, new Predicate() { @Override public boolean apply(@Nullable EntityArmorStand input) { if (player.distanceSq(input.getPosition()) > sq) return false; return input.getName().contains("Skeleton Master"); } }); Color c = this.getParameter("color").getValue(); for (EntityArmorStand entitySkeleton : skeletonList) { RenderUtils.highlightBox(entitySkeleton, c, partialTicks, true); } } }