package kr.syeyoung.dungeonsguide.pathfinding; import kr.syeyoung.dungeonsguide.dungeon.roomfinder.DungeonRoom; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.pathfinding.PathPoint; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.Vec3i; import net.minecraft.world.pathfinder.NodeProcessor; public class NodeProcessorDungeonRoom extends NodeProcessor { private DungeonRoom dungeonRoom; private BlockPos sub; public NodeProcessorDungeonRoom(DungeonRoom dungeonRoom) { this.dungeonRoom = dungeonRoom; sub = dungeonRoom.getMax().subtract(dungeonRoom.getMin()); } @Override public PathPoint getPathPointTo(Entity entityIn) { return openPoint((int)entityIn.posX - dungeonRoom.getMin().getX(), (int)entityIn.posY - dungeonRoom.getMin().getY(), (int)entityIn.posZ - dungeonRoom.getMin().getZ()); } @Override public PathPoint getPathPointToCoords(Entity entityIn, double x, double y, double z) { return openPoint((int)x- dungeonRoom.getMin().getX(), (int)y - dungeonRoom.getMin().getY(), (int)z - dungeonRoom.getMin().getZ()); } private static final EnumFacing[] values2 = new EnumFacing[6]; static { values2[0] = EnumFacing.DOWN; values2[1] = EnumFacing.NORTH; values2[2] = EnumFacing.SOUTH; values2[3] = EnumFacing.EAST; values2[4] = EnumFacing.WEST; values2[5] = EnumFacing.UP; } @Override public int findPathOptions(PathPoint[] pathOptions, Entity entityIn, PathPoint currentPoint, PathPoint targetPoint, float maxDistance) { int i = 0; for (EnumFacing ef:values2) { Vec3i dir = ef.getDirectionVec(); int newX = currentPoint.xCoord + dir.getX(); int newY = currentPoint.yCoord + dir.getY(); int newZ = currentPoint.zCoord + dir.getZ(); if (newX < 0 || newZ < 0) continue; if (newX > sub.getX()|| newZ > sub.getZ()) continue; IBlockState curr = entityIn.getEntityWorld().getBlockState(dungeonRoom.getMin().add(newX, newY, newZ)); IBlockState up = entityIn.getEntityWorld().getBlockState(dungeonRoom.getMin().add(newX, newY + 1, newZ)); if (isValidBlock(curr) && isValidBlock(up )) { PathPoint pt = openPoint(newX, newY, newZ); if (pt.visited) continue; pathOptions[i++] = pt; continue; } if (curr.getBlock() == Blocks.air) { if (up.getBlock() == Blocks.stone_slab || up.getBlock() == Blocks.wooden_slab || up.getBlock() == Blocks.stone_slab2) { IBlockState up2 = entityIn.getEntityWorld().getBlockState(dungeonRoom.getMin().add(newX, newY -1, newZ)); if (up2.getBlock() == Blocks.stone_slab || up2.getBlock() == Blocks.wooden_slab || up2.getBlock() == Blocks.stone_slab2) { PathPoint pt = openPoint(newX, newY, newZ); if (pt.visited) continue; pathOptions[i++] = pt; continue; } } } if (dir.getY() == 0 && curr.getBlock() == Blocks.iron_bars && up.getBlock() == Blocks.air && entityIn.getEntityWorld().getBlockState(new BlockPos(currentPoint.xCoord, currentPoint.yCoord, currentPoint.zCoord)).getBlock() != Blocks.iron_bars) { boolean theFlag = false; if (newX == 0) { if (entityIn.getEntityWorld().getBlockState(dungeonRoom.getMin().add(newX, newY, newZ) .add(0,0,1)).getBlock() == Blocks.air) { theFlag = true; } else if (entityIn.getEntityWorld().getBlockState(dungeonRoom.getMin().add(newX, newY, newZ) .add(0,0,-1)).getBlock() == Blocks.air) { theFlag = true; } } else if (newZ == 0) { if (entityIn.getEntityWorld().getBlockState(dungeonRoom.getMin().add(newX, newY, newZ) .add(-1,0,0)).getBlock() == Blocks.air) { theFlag = true; } else if (entityIn.getEntityWorld().getBlockState(dungeonRoom.getMin().add(newX, newY, newZ) .add(1,0,0)).getBlock() == Blocks.air) { theFlag = true; } } if (theFlag) { PathPoint pt = openPoint(newX, newY, newZ); if (pt.visited) continue; pathOptions[i++] = pt; continue; } } } return i; } public static boolean isValidBlock(IBlockState state) { return state.getBlock() == Blocks.air || state.getBlock() == Blocks.water || state.getBlock() == Blocks.lava || state.getBlock() == Blocks.flowing_water || state.getBlock() == Blocks.flowing_lava || state.getBlock() == Blocks.vine || state.getBlock() == Blocks.ladder || state.getBlock() == Blocks.standing_sign || state.getBlock() == Blocks.wall_sign || state.getBlock() == Blocks.trapdoor || state.getBlock() == Blocks.iron_trapdoor || state.getBlock() == Blocks.wooden_button || state.getBlock() == Blocks.stone_button || state.getBlock() == Blocks.fire || state.getBlock() == Blocks.torch || state.getBlock() == Blocks.rail || state.getBlock() == Blocks.golden_rail || state.getBlock() == Blocks.activator_rail || state.getBlock() == Blocks.activator_rail || state.getBlock() == Blocks.carpet || state.getBlock() == Blocks.redstone_torch || (state == Blocks.stone.getStateFromMeta(2)); } }