/*
* Dungeons Guide - The most intelligent Hypixel Skyblock Dungeons Mod
* Copyright (C) 2021 cyoung06
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package kr.syeyoung.dungeonsguide.roomprocessor;
import kr.syeyoung.dungeonsguide.roomprocessor.bombdefuse.RoomProcessorBombDefuseSolver;
import kr.syeyoung.dungeonsguide.roomprocessor.boxpuzzle.RoomProcessorBoxSolver;
import kr.syeyoung.dungeonsguide.roomprocessor.icefill.RoomProcessorIcePath2;
import kr.syeyoung.dungeonsguide.roomprocessor.waterpuzzle.RoomProcessorWaterPuzzle;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
public class ProcessorFactory {
private static final Map map = new HashMap();
public static RoomProcessorGenerator getRoomProcessorGenerator(String processorId) {
return map.get(processorId);
}
public static void registerRoomProcessor(String processorId, RoomProcessorGenerator generator) {
map.put(processorId, generator);
}
public static Set getProcessors() {
return map.keySet();
}
static {
registerRoomProcessor("default", new GeneralRoomProcessor.Generator());
registerRoomProcessor("button_5", new RoomProcessorButtonSolver.Generator());
registerRoomProcessor("puzzle_water_solver", new RoomProcessorWaterPuzzle.Generator());
registerRoomProcessor("puzzle_teleport_solver", new RoomProcessorTeleportMazeSolver.Generator());
registerRoomProcessor("puzzle_riddle_solver", new RoomProcessorRiddle.Generator());
registerRoomProcessor("puzzle_creeper_solver", new RoomProcessorCreeperSolver.Generator());
registerRoomProcessor("puzzle_tictactoe_solver", new RoomProcessorTicTacToeSolver.Generator());
registerRoomProcessor("puzzle_blaze_solver", new RoomProcessorBlazeSolver.Generator());
registerRoomProcessor("puzzle_silverfish", new RoomProcessorIcePath.Generator()); // done
registerRoomProcessor("puzzle_icefill", new RoomProcessorIcePath2.Generator());
registerRoomProcessor("puzzle_box", new RoomProcessorBoxSolver.Generator());
registerRoomProcessor("puzzle_trivia", new RoomProcessorTrivia.Generator());
registerRoomProcessor("puzzle_bombdefuse", new RoomProcessorBombDefuseSolver.Generator());
registerRoomProcessor("bossroom", new RoomProcessorRedRoom.Generator());
}
}