/* * Dungeons Guide - The most intelligent Hypixel Skyblock Dungeons Mod * Copyright (C) 2021 cyoung06 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package kr.syeyoung.dungeonsguide.roomprocessor.waterpuzzle.nodes; import kr.syeyoung.dungeonsguide.roomprocessor.waterpuzzle.LeverState; import kr.syeyoung.dungeonsguide.roomprocessor.waterpuzzle.WaterNode; import lombok.AllArgsConstructor; import lombok.Data; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.util.BlockPos; import net.minecraft.world.World; @Data @AllArgsConstructor public class WaterNodeWall implements WaterNode { BlockPos blockPos; @Override public boolean canWaterGoThrough() { return false; } @Override public LeverState getCondition() { return null; } @Override public boolean isWaterFilled(World w) { Block b = w.getChunkFromBlockCoords(blockPos).getBlock(blockPos); return b == Blocks.water || b == Blocks.flowing_water; } private int x,y; public BlockPos getBlockPos() { return blockPos; } public String toString() { return "W"; } }