/* * Dungeons Guide - The most intelligent Hypixel Skyblock Dungeons Mod * Copyright (C) 2021 cyoung06 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package kr.syeyoung.dungeonsguide.utils; import lombok.AllArgsConstructor; import lombok.Data; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ActiveRenderInfo; import net.minecraft.util.Vec3; import javax.vecmath.Vector2d; public class VectorUtils { // Ior rooms, different coordinate system is used. Y Increses as marker goes down. X is same. public static Vector2d rotateCounterClockwise(Vector2d vector2d) { return new Vector2d(vector2d.y, -vector2d.x); } public static Vector2d rotateClockwise(Vector2d vector2d) { return new Vector2d(-vector2d.y, vector2d.x); } @Data @AllArgsConstructor public static class ProjectionResult { private float x; private float y; private boolean back; } public static double distSquared(Vec3 lookVec, Vec3 posVec, Vec3 objectVec) { Vec3 v = objectVec.subtract(posVec); double t = v.dotProduct(lookVec); Vec3 p = posVec.addVector(lookVec.xCoord * t, lookVec.yCoord * t, lookVec.zCoord * t); return p.squareDistanceTo(objectVec) / p.squareDistanceTo(posVec); } }