package com.thatgravyboat.skyblockhud.mixins; import com.thatgravyboat.skyblockhud.handlers.CooldownHandler; import com.thatgravyboat.skyblockhud.location.MinesHandler; import java.lang.ref.WeakReference; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.item.ItemStack; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Shadow; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; @Mixin(RenderItem.class) public abstract class MixinRenderItem { @Shadow protected abstract void draw(WorldRenderer renderer, int x, int y, int width, int height, int red, int green, int blue, int alpha); @Inject(method="renderItemOverlayIntoGUI", at=@At("RETURN")) public void renderItemOverlayIntoGUI(FontRenderer fr, ItemStack stack, int xPosition, int yPosition, String text, CallbackInfo ci) { if(stack == null) return; float cooldown = CooldownHandler.getAbilityTime(stack); WeakReference weakProgress = MinesHandler.getEggColorAndProgress(stack); if (weakProgress != null) { MinesHandler.PrehistoricEggProgress progress = weakProgress.get(); if (progress == null) return; GlStateManager.disableLighting(); GlStateManager.disableDepth(); GlStateManager.disableTexture2D(); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); WorldRenderer worldrenderer = Tessellator.getInstance().getWorldRenderer(); this.draw(worldrenderer, xPosition + 2, yPosition + 13, 13, 2, 0, 0, 0, 255); this.draw(worldrenderer, xPosition + 2, yPosition + 13, Math.round(progress.progress * 13f), 1, (progress.currentColor >> 16) & 0xFF, (progress.currentColor >> 8) & 0xFF, progress.currentColor & 0xFF, 255); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); GlStateManager.enableLighting(); GlStateManager.enableDepth(); } if (cooldown > -1){ GlStateManager.disableLighting(); GlStateManager.disableDepth(); GlStateManager.disableTexture2D(); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); WorldRenderer worldrenderer = Tessellator.getInstance().getWorldRenderer(); this.draw(worldrenderer, xPosition + 2, yPosition + 13, 13, 2, 0, 0, 0, 255); this.draw(worldrenderer, xPosition + 2, yPosition + 13, Math.round(cooldown * 13f), 1, 102, 102, 255, 255); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); GlStateManager.enableLighting(); GlStateManager.enableDepth(); } } }