<feed xmlns='http://www.w3.org/2005/Atom'>
<title>github/SkyblockMod.git, branch v1.4.1</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/'/>
<entry>
<title>/move command, colours and slayer fix</title>
<updated>2020-07-13T21:42:57+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-13T21:42:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=8ce07f5b4b4c7d8cef95dd613885e5219ce6a6a2'/>
<id>8ce07f5b4b4c7d8cef95dd613885e5219ce6a6a2</id>
<content type='text'>
Added /move command to move text displays. Add colour to messages and error messages in chat. Fixed slayer drops not being tracked.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added /move command to move text displays. Add colour to messages and error messages in chat. Fixed slayer drops not being tracked.
</pre>
</div>
</content>
</entry>
<entry>
<title>More commands and notes</title>
<updated>2020-07-11T05:24:25+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T05:24:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=ec0334bfb60226e5bd0fb987babbe16384bd5ae0'/>
<id>ec0334bfb60226e5bd0fb987babbe16384bd5ae0</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add tracker and display for all slayer drops</title>
<updated>2020-07-11T05:13:53+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T05:13:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=99e549b48623ea7968503377adbbf6ca3eccadca'/>
<id>99e549b48623ea7968503377adbbf6ca3eccadca</id>
<content type='text'>
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.

This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.

I also have no idea what I'm doing with these commits, don't look at history.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.

This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.

I also have no idea what I'm doing with these commits, don't look at history.
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Revert "Add tracker and display for all slayer drops""</title>
<updated>2020-07-11T05:10:09+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T05:10:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=0d177505ddb0b0d6410d768b32320655e8b24ccf'/>
<id>0d177505ddb0b0d6410d768b32320655e8b24ccf</id>
<content type='text'>
This reverts commit 8a87957922a40ed3f29356098ee231e3338b1922.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit 8a87957922a40ed3f29356098ee231e3338b1922.
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Add tracker and display for all slayer drops"</title>
<updated>2020-07-11T05:10:05+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T05:10:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=f2ce0179174518c6ae67a7c60920338e673d6f22'/>
<id>f2ce0179174518c6ae67a7c60920338e673d6f22</id>
<content type='text'>
This reverts commit 0f232e1343fc6495d79f61af212b93fbd55e1598.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit 0f232e1343fc6495d79f61af212b93fbd55e1598.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add tracker and display for all slayer drops</title>
<updated>2020-07-11T05:07:31+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T05:07:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=0f232e1343fc6495d79f61af212b93fbd55e1598'/>
<id>0f232e1343fc6495d79f61af212b93fbd55e1598</id>
<content type='text'>
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.

This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.

This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Add tracker and display for all slayer drops"</title>
<updated>2020-07-11T04:57:31+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T04:57:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=8a87957922a40ed3f29356098ee231e3338b1922'/>
<id>8a87957922a40ed3f29356098ee231e3338b1922</id>
<content type='text'>
This reverts commit c0017a23a6aefa6ac779551022b928bca451d46a.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit c0017a23a6aefa6ac779551022b928bca451d46a.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add tracker and display for all slayer drops</title>
<updated>2020-07-11T04:56:53+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T04:56:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=c0017a23a6aefa6ac779551022b928bca451d46a'/>
<id>c0017a23a6aefa6ac779551022b928bca451d46a</id>
<content type='text'>
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.

This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.

This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Add tracker and display for all slayer drops"</title>
<updated>2020-07-11T04:56:03+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T04:56:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=126f20c221bd2626bb873faa14843e669ad5859f'/>
<id>126f20c221bd2626bb873faa14843e669ad5859f</id>
<content type='text'>
This reverts commit 9ef7d0c75496281946f6139e98095d01f0164ba3.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit 9ef7d0c75496281946f6139e98095d01f0164ba3.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add tracker and display for all slayer drops</title>
<updated>2020-07-11T04:37:32+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T04:37:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=9ef7d0c75496281946f6139e98095d01f0164ba3'/>
<id>9ef7d0c75496281946f6139e98095d01f0164ba3</id>
<content type='text'>
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.

This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.

This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.</pre>
</div>
</content>
</entry>
</feed>
