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<title>github/SkyblockMod.git/Danker, branch v1.8.5</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/'/>
<entry>
<title>Add tracker and display for all slayer drops</title>
<updated>2020-07-11T05:13:53+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T05:13:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=99e549b48623ea7968503377adbbf6ca3eccadca'/>
<id>99e549b48623ea7968503377adbbf6ca3eccadca</id>
<content type='text'>
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.

This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.

I also have no idea what I'm doing with these commits, don't look at history.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.

This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.

I also have no idea what I'm doing with these commits, don't look at history.
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Revert "Add tracker and display for all slayer drops""</title>
<updated>2020-07-11T05:10:09+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T05:10:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=0d177505ddb0b0d6410d768b32320655e8b24ccf'/>
<id>0d177505ddb0b0d6410d768b32320655e8b24ccf</id>
<content type='text'>
This reverts commit 8a87957922a40ed3f29356098ee231e3338b1922.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit 8a87957922a40ed3f29356098ee231e3338b1922.
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Add tracker and display for all slayer drops"</title>
<updated>2020-07-11T04:57:31+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T04:57:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=8a87957922a40ed3f29356098ee231e3338b1922'/>
<id>8a87957922a40ed3f29356098ee231e3338b1922</id>
<content type='text'>
This reverts commit c0017a23a6aefa6ac779551022b928bca451d46a.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit c0017a23a6aefa6ac779551022b928bca451d46a.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add tracker and display for all slayer drops</title>
<updated>2020-07-11T04:56:53+00:00</updated>
<author>
<name>bowser0000</name>
<email>bowser0000@gmail.com</email>
</author>
<published>2020-07-11T04:56:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/SkyblockMod.git/commit/?id=c0017a23a6aefa6ac779551022b928bca451d46a'/>
<id>c0017a23a6aefa6ac779551022b928bca451d46a</id>
<content type='text'>
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.

This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.

This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.
</pre>
</div>
</content>
</entry>
</feed>
