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author | bowser0000 <bowser0000@gmail.com> | 2020-07-11 00:56:53 -0400 |
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committer | bowser0000 <bowser0000@gmail.com> | 2020-07-11 00:56:53 -0400 |
commit | c0017a23a6aefa6ac779551022b928bca451d46a (patch) | |
tree | 149e30a6be1b4f4d79c9d73c0a914a028a54b62f /me/Danker/TextRenderer.java | |
parent | 126f20c221bd2626bb873faa14843e669ad5859f (diff) | |
download | SkyblockMod-c0017a23a6aefa6ac779551022b928bca451d46a.tar.gz SkyblockMod-c0017a23a6aefa6ac779551022b928bca451d46a.tar.bz2 SkyblockMod-c0017a23a6aefa6ac779551022b928bca451d46a.zip |
Add tracker and display for all slayer drops
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.
This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.
Diffstat (limited to 'me/Danker/TextRenderer.java')
-rw-r--r-- | me/Danker/TextRenderer.java | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/me/Danker/TextRenderer.java b/me/Danker/TextRenderer.java deleted file mode 100644 index e8205bd..0000000 --- a/me/Danker/TextRenderer.java +++ /dev/null @@ -1,10 +0,0 @@ -package me.Danker;
-
-import net.minecraft.client.Minecraft;
-import net.minecraft.client.gui.Gui;
-
-public class TextRenderer extends Gui {
- public TextRenderer(Minecraft mc, String text, int x, int y, int colour) {
- drawString(mc.fontRendererObj, text, x, y, colour);
- }
-}
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