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author | bowser0000 <bowser0000@gmail.com> | 2020-07-11 00:37:32 -0400 |
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committer | GitHub <noreply@github.com> | 2020-07-11 00:37:32 -0400 |
commit | 9ef7d0c75496281946f6139e98095d01f0164ba3 (patch) | |
tree | bb23c544960f6baba2b47c25b006b1dc95aaf427 /me/Danker/TextRenderer.java | |
parent | 734f08a5d50ce2c8d7ecc5b946316b269d1d57f2 (diff) | |
download | SkyblockMod-9ef7d0c75496281946f6139e98095d01f0164ba3.tar.gz SkyblockMod-9ef7d0c75496281946f6139e98095d01f0164ba3.tar.bz2 SkyblockMod-9ef7d0c75496281946f6139e98095d01f0164ba3.zip |
Add tracker and display for all slayer drops
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.
This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.
Diffstat (limited to 'me/Danker/TextRenderer.java')
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