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authorbowser0000 <bowser0000@gmail.com>2020-07-11 01:13:53 -0400
committerbowser0000 <bowser0000@gmail.com>2020-07-11 01:13:53 -0400
commit99e549b48623ea7968503377adbbf6ca3eccadca (patch)
treeb227e2fc016b656fd22a987863055cb7ade2c194 /me/Danker/commands/ReloadConfigCommand.java
parent0d177505ddb0b0d6410d768b32320655e8b24ccf (diff)
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Add tracker and display for all slayer dropsv1.4
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display. This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies. I also have no idea what I'm doing with these commits, don't look at history.
Diffstat (limited to 'me/Danker/commands/ReloadConfigCommand.java')
-rw-r--r--me/Danker/commands/ReloadConfigCommand.java35
1 files changed, 35 insertions, 0 deletions
diff --git a/me/Danker/commands/ReloadConfigCommand.java b/me/Danker/commands/ReloadConfigCommand.java
new file mode 100644
index 0000000..4eda66b
--- /dev/null
+++ b/me/Danker/commands/ReloadConfigCommand.java
@@ -0,0 +1,35 @@
+package me.Danker.commands;
+
+import me.Danker.handlers.ConfigHandler;
+import net.minecraft.command.CommandBase;
+import net.minecraft.command.CommandException;
+import net.minecraft.command.ICommandSender;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.util.ChatComponentText;
+
+public class ReloadConfigCommand extends CommandBase {
+
+ @Override
+ public String getCommandName() {
+ return "reloadconfig";
+ }
+
+ @Override
+ public String getCommandUsage(ICommandSender arg0) {
+ return getCommandName();
+ }
+
+ @Override
+ public int getRequiredPermissionLevel() {
+ return 0;
+ }
+
+ @Override
+ public void processCommand(ICommandSender arg0, String[] arg1) throws CommandException {
+ final EntityPlayer player = (EntityPlayer)arg0;
+ final ConfigHandler cf = new ConfigHandler();
+ cf.reloadConfig();
+ player.addChatMessage(new ChatComponentText("Reloaded config."));
+ }
+
+}