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author | bowser0000 <bowser0000@gmail.com> | 2020-07-11 01:07:31 -0400 |
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committer | bowser0000 <bowser0000@gmail.com> | 2020-07-11 01:07:31 -0400 |
commit | 0f232e1343fc6495d79f61af212b93fbd55e1598 (patch) | |
tree | 266e8fdafda66af34899d557f615329386820103 /me/Danker/handlers/TextRenderer.java | |
parent | 8a87957922a40ed3f29356098ee231e3338b1922 (diff) | |
download | SkyblockMod-0f232e1343fc6495d79f61af212b93fbd55e1598.tar.gz SkyblockMod-0f232e1343fc6495d79f61af212b93fbd55e1598.tar.bz2 SkyblockMod-0f232e1343fc6495d79f61af212b93fbd55e1598.zip |
Add tracker and display for all slayer drops
Added token and 20% chance slayer drops. Also added display for the slayer tracker with /display.
This was more difficult than I thought. I first tried to use the PlayerEvent.ItemPickupEvent event, but it was server side only. Then I tried to use the ClientChatReceivedEvent event, but the boss slain message was sent to late. Ultimately, I decided on the PlaySoundEvent event, which waits for the noise for when a slayer boss dies.
Diffstat (limited to 'me/Danker/handlers/TextRenderer.java')
-rw-r--r-- | me/Danker/handlers/TextRenderer.java | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/me/Danker/handlers/TextRenderer.java b/me/Danker/handlers/TextRenderer.java new file mode 100644 index 0000000..262f932 --- /dev/null +++ b/me/Danker/handlers/TextRenderer.java @@ -0,0 +1,13 @@ +package me.Danker.handlers; + +import net.minecraft.client.Minecraft; +import net.minecraft.client.gui.Gui; + +public class TextRenderer extends Gui { + public TextRenderer(Minecraft mc, String text, int x, int y, int colour) { + y -= mc.fontRendererObj.FONT_HEIGHT; + for (String line : text.split("\n")) { + drawString(mc.fontRendererObj, line, x, y += mc.fontRendererObj.FONT_HEIGHT, colour); + } + } +} |